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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_GAME_INFO_H
#define BLADERUNNER_GAME_INFO_H
#include "common/array.h"
#include "common/str.h"
namespace BladeRunner {
class BladeRunnerEngine;
class GameInfo {
BladeRunnerEngine *_vm;
uint32 _actorCount;
uint32 _playerId;
uint32 _flagCount;
uint32 _clueCount;
uint32 _globalVarCount;
uint32 _sceneNamesCount;
uint32 _initialSceneId;
uint32 _initialSetId;
uint32 _waypointCount;
uint32 _sfxTrackCount;
uint32 _musicTrackCount;
uint32 _outtakeCount;
uint32 _crimeCount;
uint32 _suspectCount;
uint32 _coverWaypointCount;
uint32 _fleeWaypointCount;
Common::Array<Common::String> _sceneNames;
Common::Array<Common::String> _sfxTracks;
Common::Array<Common::String> _musicTracks;
Common::Array<Common::String> _outtakes;
public:
GameInfo(BladeRunnerEngine *vm);
bool open(const Common::String &name);
uint32 getActorCount() const { return _actorCount; }
uint32 getPlayerId() const { return _playerId; }
uint32 getFlagCount() const { return _flagCount; }
uint32 getClueCount() const { return _clueCount; }
uint32 getGlobalVarCount() const { return _globalVarCount; }
uint32 getSceneNamesCount() const { return _sceneNamesCount; }
uint32 getInitialSceneId() const { return _initialSceneId; }
uint32 getInitialSetId() const { return _initialSetId; }
uint32 getWaypointCount() const { return _waypointCount; }
uint32 getSfxTrackCount() const { return _sfxTrackCount; }
uint32 getMusicTrackCount() const { return _musicTrackCount; }
uint32 getOuttakeCount() const { return _outtakeCount; }
uint32 getCrimeCount() const { return _crimeCount; }
uint32 getSuspectCount() const { return _suspectCount; }
uint32 getCoverWaypointCount() const { return _coverWaypointCount; }
uint32 getFleeWaypointCount() const { return _fleeWaypointCount; }
const Common::String &getSceneName(int i) const;
const Common::String &getSfxTrack(int i) const;
const Common::String &getMusicTrack(int i) const;
const Common::String &getOuttake(int i) const;
};
} // End of namespace BladeRunner
#endif
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