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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_SCRIPT_POLICE_MAZE_H
#define BLADERUNNER_SCRIPT_POLICE_MAZE_H
#include "bladerunner/script/script.h"
#include "bladerunner/vector.h"
namespace BladeRunner {
enum {
kNumMazeTracks = 64,
kNumTrackPoints = 100
};
class BladeRunnerEngine;
class SaveFileReadStream;
class SaveFileWriteStream;
class PoliceMazeTargetTrack : ScriptBase {
friend class PoliceMaze;
uint32 _time;
bool _isPresent;
int _itemId;
int _pointCount;
Vector3 _points[kNumTrackPoints];
const int *_data;
int _dataIndex;
int32 _timeLeftUpdate;
int32 _timeLeftWait;
bool _isWaiting;
int _isMoving;
int _pointIndex;
int _pointTarget;
bool _isRotating;
int _angleTarget;
int _angleDelta;
bool _isPaused;
public:
PoliceMazeTargetTrack(BladeRunnerEngine *vm);
~PoliceMazeTargetTrack() override;
void reset();
void clear(bool isLoadingGame);
void add(int trackId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, const int *instructions, bool isActive);
bool tick();
bool isPresent() const { return _isPresent; }
void setPaused() { _isPaused = true; }
void resetPaused() { _isPaused = false; }
bool isPaused() const { return _isPaused; }
void setTime(uint32 t) { _time = t; }
void readdObject(int itemId);
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
};
class PoliceMaze : ScriptBase {
bool _isPaused;
bool _isActive;
bool _isEnding;
int _pm_var1;
int _pm_var2;
public:
PoliceMazeTargetTrack *_tracks[kNumMazeTracks];
public:
PoliceMaze(BladeRunnerEngine *vm);
~PoliceMaze() override;
void tick();
void clear(bool isLoadingGame);
void setPauseState(bool state);
void activate();
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
};
} // End of namespace BladeRunner
#endif
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