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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "cryo/cryo.h"
namespace Cryo {
const char *CryoEngine::getGameId() const { return _gameDescription->gameId; }
bool CryoEngine::isDemo() const { return _gameDescription->flags & ADGF_DEMO; }
Common::Platform CryoEngine::getPlatform() const { return _gameDescription->platform; }
} // End of namespace Cryo
class CryoMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "cryo";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
};
bool CryoMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
Common::Error CryoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Cryo::CryoEngine(syst, desc);
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(CRYO)
REGISTER_PLUGIN_DYNAMIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine);
#endif
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