1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "director/director.h"
#include "director/movie.h"
#include "director/score.h"
#include "director/cast.h"
#include "director/channel.h"
#include "director/picture.h"
#include "director/sprite.h"
#include "director/types.h"
#include "director/window.h"
#include "director/castmember/castmember.h"
#include "director/castmember/bitmap.h"
#include "director/castmember/digitalvideo.h"
#include "director/castmember/filmloop.h"
#include "graphics/macgui/mactext.h"
#include "graphics/macgui/mactextwindow.h"
#include "graphics/macgui/macbutton.h"
namespace Director {
Channel::Channel(Score *sc, Sprite *sp, int priority) {
_score = sc;
if (!sp)
_sprite = nullptr;
else
_sprite = new Sprite(*sp);
_widget = nullptr;
_constraint = 0;
_mask = nullptr;
_priority = priority;
_movieRate = 0.0;
_movieTime = 0;
_startTime = 0;
_stopTime = 0;
_filmLoopFrame = 0;
_visible = true;
_dirty = true;
if (_sprite)
_sprite->updateEditable();
}
Channel::Channel(const Channel &channel) {
*this = channel;
}
Channel& Channel::operator=(const Channel &channel) {
_score = channel._score;
_sprite = channel._sprite ? new Sprite(*channel._sprite) : nullptr;
_widget = nullptr;
_constraint = channel._constraint;
_mask = nullptr;
_priority = channel._priority;
_movieRate = channel._movieRate;
_movieTime = channel._movieTime;
_startTime = channel._startTime;
_stopTime = channel._stopTime;
_filmLoopFrame = channel._filmLoopFrame;
_visible = channel._visible;
_dirty = channel._dirty;
return *this;
}
Channel::~Channel() {
if (_widget) {
if (dynamic_cast<Graphics::MacWindow *>(_widget))
g_director->_wm->removeWindow((Graphics::MacWindow *)_widget);
else
delete _widget;
}
if (_mask)
delete _mask;
if (_sprite)
delete _sprite;
}
DirectorPlotData Channel::getPlotData() {
DirectorPlotData pd(g_director, _sprite->_spriteType, _sprite->_ink, _sprite->_blendAmount, _sprite->getBackColor(), _sprite->getForeColor());
pd.colorWhite = g_director->getColorWhite();
pd.colorBlack = g_director->getColorBlack();
pd.dst = nullptr;
pd.srf = getSurface();
if (_sprite->_spriteType == kBitmapSprite &&
_sprite->_cast && _sprite->_cast->_type == kCastBitmap &&
((BitmapCastMember *)_sprite->_cast)->_bitsPerPixel == 1) {
// Add override flag for 1-bit images
pd.oneBitImage = true;
}
if (!pd.srf && _sprite->_spriteType != kBitmapSprite) {
// Shapes come colourized from macDrawPixel
pd.ms = _sprite->getShape();
pd.applyColor = false;
} else {
pd.setApplyColor();
}
return pd;
}
Graphics::ManagedSurface *Channel::getSurface() {
if (_widget) {
return _widget->getSurface();
} else {
return nullptr;
}
}
const Graphics::Surface *Channel::getMask(bool forceMatte) {
if (!_sprite->_cast || _sprite->_spriteType == kTextSprite)
return nullptr;
bool needsMatte = _sprite->_ink == kInkTypeMatte ||
_sprite->_ink == kInkTypeNotCopy ||
_sprite->_ink == kInkTypeNotTrans ||
_sprite->_ink == kInkTypeNotReverse ||
_sprite->_ink == kInkTypeNotGhost ||
_sprite->_ink == kInkTypeBlend ||
_sprite->_ink == kInkTypeAddPin ||
_sprite->_ink == kInkTypeAdd ||
_sprite->_ink == kInkTypeSubPin ||
_sprite->_ink == kInkTypeLight ||
_sprite->_ink == kInkTypeSub ||
_sprite->_ink == kInkTypeDark ||
_sprite->_blendAmount > 0;
Common::Rect bbox(getBbox());
if (needsMatte || forceMatte) {
// Mattes are only supported in bitmaps for now. Shapes don't need mattes,
// as they already have all non-enclosed white pixels transparent.
// Matte on text has a trivial enough effect to not worry about implementing.
if (_sprite->_cast->_type == kCastBitmap) {
BitmapCastMember *bitmap = ((BitmapCastMember *)_sprite->_cast);
// 1-bit images only require a matte for the matte ink type
if (bitmap->_bitsPerPixel == 1 && _sprite->_ink != kInkTypeMatte) {
// 1-bit images will not blend with kInkTypeCopy, whereas 8-bit images will.
if (_sprite->_ink == kInkTypeCopy) {
_sprite->_blendAmount = 0;
}
return nullptr;
}
return bitmap->getMatte(bbox);
} else {
return nullptr;
}
} else if (_sprite->_ink == kInkTypeMask) {
CastMemberID maskID(_sprite->_castId.member + 1, _sprite->_castId.castLib);
CastMember *member = g_director->getCurrentMovie()->getCastMember(maskID);
if (member) {
if (member->_type != kCastBitmap) {
warning("Channel::getMask(): Requested cast mask %s, but type is %s, not bitmap", maskID.asString().c_str(), castType2str(member->_type));
return nullptr;
}
BitmapCastMember *bitmap = (BitmapCastMember *)member;
if (bitmap->_bitsPerPixel != 1) {
warning("Channel::getMask(): Requested cast mask %s, but bitmap isn't 1bpp", maskID.asString().c_str());
return nullptr;
}
if (_mask) {
delete _mask;
_mask = nullptr;
}
if (bitmap->_picture) {
// reposition channel bounding box, so origin is at registration offset
Common::Point originPos = getPosition();
bbox.translate(-originPos.x, -originPos.y);
// create new mask surface, with the exact dimensions of the channel.
_mask = new Graphics::ManagedSurface(bbox.width(), bbox.height());
// get the bounding box of the mask image (origin at registration offset)
Common::Rect destRect = bitmap->getBbox();
// get position of channel's registration offset (origin at top left)
Common::Point channelRegOffset(-bbox.left, -bbox.top);
// move destination rect to sit at the channel's registration offset
destRect.translate(channelRegOffset.x, channelRegOffset.y);
Common::Point destOrigin(destRect.left, destRect.top);
// clip the destination rect so it is contained within the mask bounds
destRect.clip(_mask->getBounds());
// make a copy of the destination rect with the origin at the top left of the mask bitmap
Common::Rect srcRect = destRect;
srcRect.translate(-destOrigin.x, -destOrigin.y);
debugC(8, kDebugImages, "Channel::getMask(): cast mask %s, orig %dx%d, dest %dx%d, crop %d,%d %dx%d", maskID.asString().c_str(), bitmap->_picture->_surface.w, bitmap->_picture->_surface.h, bbox.width(), bbox.height(), destRect.left, destRect.top, destRect.width(), destRect.height());
_mask->copyRectToSurface(bitmap->_picture->_surface, destRect.left, destRect.top, srcRect);
return &_mask->rawSurface();
} else {
warning("Channel::getMask(): Requested cast mask %s, but no picture found", maskID.asString().c_str());
return nullptr;
}
} else {
warning("Channel::getMask(): Requested cast mask %s, but was not found", maskID.asString().c_str());
return nullptr;
}
}
return nullptr;
}
// TODO: eliminate this function when we got the correct method to deal with sprite size
// since we didn't handle sprites very well for text cast members. thus we don't replace our text castmembers when only size changes
// for explicitly changing, we have isModified to check
bool hasTextCastMember(Sprite *sprite) {
if (sprite && sprite->_cast)
return sprite->_cast->_type == kCastText || sprite->_cast->_type == kCastButton;
return false;
}
bool Channel::isDirty(Sprite *nextSprite) {
// When a sprite is puppeted setTheSprite ensures that the dirty flag here is
// set. Otherwise, we need to rerender when the position, bounding box, or
// cast of the sprite changes.
if (!nextSprite)
return false;
bool isDirtyFlag = _dirty ||
(_sprite->_cast && _sprite->_cast->isModified());
if (_sprite && !_sprite->_puppet && !_sprite->_autoPuppet) {
// When puppet is set, the overall dirty flag should be set when sprite is
// modified.
isDirtyFlag |= _sprite->_castId != nextSprite->_castId ||
_sprite->_ink != nextSprite->_ink || _sprite->_backColor != nextSprite->_backColor ||
_sprite->_foreColor != nextSprite->_foreColor;
if (!_sprite->_moveable)
isDirtyFlag |= _sprite->getPosition() != nextSprite->getPosition();
if (isStretched() && !hasTextCastMember(_sprite))
isDirtyFlag |= _sprite->_width != nextSprite->_width || _sprite->_height != nextSprite->_height;
}
return isDirtyFlag;
}
bool Channel::isStretched() {
return _sprite->_stretch;
}
bool Channel::isEmpty() {
return (_sprite->_spriteType == kInactiveSprite);
}
bool Channel::isActiveText() {
if (_sprite->_spriteType != kTextSprite)
return false;
if (_widget && _widget->hasAllFocus())
return true;
return false;
}
bool Channel::isMouseIn(const Common::Point &pos) {
if (!_visible)
return false;
Common::Rect bbox = getBbox();
if (!bbox.contains(pos))
return false;
if (_sprite->_ink == kInkTypeMatte) {
if (_sprite->_cast && _sprite->_cast->_type == kCastBitmap) {
Graphics::Surface *matte = ((BitmapCastMember *)_sprite->_cast)->getMatte(bbox);
return matte ? *(byte *)(matte->getBasePtr(pos.x - bbox.left, pos.y - bbox.top)) : true;
}
}
return true;
}
bool Channel::isMatteIntersect(Channel *channel) {
Common::Rect myBbox = getBbox();
Common::Rect yourBbox = channel->getBbox();
Common::Rect intersectRect = myBbox.findIntersectingRect(yourBbox);
if (intersectRect.isEmpty())
return false;
Graphics::Surface *myMatte = nullptr;
Graphics::Surface *yourMatte = nullptr;
if (_sprite->_cast && _sprite->_cast->_type == kCastBitmap)
myMatte = ((BitmapCastMember *)_sprite->_cast)->getMatte(myBbox);
if (channel->_sprite->_cast && channel->_sprite->_cast->_type == kCastBitmap)
yourMatte = ((BitmapCastMember *)channel->_sprite->_cast)->getMatte(yourBbox);
if (myMatte && yourMatte) {
for (int i = intersectRect.top; i < intersectRect.bottom; i++) {
const byte *my = (const byte *)myMatte->getBasePtr(intersectRect.left - myBbox.left, i - myBbox.top);
const byte *your = (const byte *)yourMatte->getBasePtr(intersectRect.left - yourBbox.left, i - yourBbox.top);
for (int j = intersectRect.left; j < intersectRect.right; j++, my++, your++)
if (*my && *your)
return true;
}
}
return false;
}
// this contains channel. i.e. myBox contain yourBox
bool Channel::isMatteWithin(Channel *channel) {
Common::Rect myBbox = getBbox();
Common::Rect yourBbox = channel->getBbox();
Common::Rect intersectRect = myBbox.findIntersectingRect(yourBbox);
if (!myBbox.contains(yourBbox))
return false;
Graphics::Surface *myMatte = nullptr;
Graphics::Surface *yourMatte = nullptr;
if (_sprite->_cast && _sprite->_cast->_type == kCastBitmap)
myMatte = ((BitmapCastMember *)_sprite->_cast)->getMatte(myBbox);
if (channel->_sprite->_cast && channel->_sprite->_cast->_type == kCastBitmap)
yourMatte = ((BitmapCastMember *)channel->_sprite->_cast)->getMatte(yourBbox);
if (myMatte && yourMatte) {
for (int i = intersectRect.top; i < intersectRect.bottom; i++) {
const byte *my = (const byte *)myMatte->getBasePtr(intersectRect.left - myBbox.left, i - myBbox.top);
const byte *your = (const byte *)yourMatte->getBasePtr(intersectRect.left - yourBbox.left, i - yourBbox.top);
for (int j = intersectRect.left; j < intersectRect.right; j++, my++, your++)
if (!*my && *your)
return false;
}
return true;
}
return false;
}
bool Channel::isActiveVideo() {
if (_sprite && (!_sprite->_cast || _sprite->_cast->_type != kCastDigitalVideo))
return false;
return true;
}
void Channel::updateVideoTime() {
if (isActiveVideo())
_movieTime = ((DigitalVideoCastMember *)_sprite->_cast)->getMovieCurrentTime();
}
bool Channel::isVideoDirectToStage() {
if (!_sprite->_cast || _sprite->_cast->_type != kCastDigitalVideo)
return false;
return ((DigitalVideoCastMember *)_sprite->_cast)->_directToStage;
}
void Channel::setCast(CastMemberID memberID) {
// release previous widget
if (_sprite->_cast)
_sprite->_cast->releaseWidget();
// Replace the cast member in the sprite.
// Only change the dimensions if the "stretch" flag is set,
// indicating that the sprite has already been warped away from cast
// dimensions. In puppet mode Lingo can first change the
// dimensions of the sprite, -then- change the cast ID, and expect
// those custom dimensions to stick around.
_sprite->setCast(memberID, !_sprite->_stretch);
replaceWidget();
// Based on Director in a Nutshell, page 15
_sprite->setAutoPuppet(kAPCast, true);
}
void Channel::setClean(Sprite *nextSprite, bool partial) {
if (!nextSprite)
return;
CastMemberID previousCastId(0, 0);
bool replace = isDirty(nextSprite);
// for dirty situation that we need to replace widget.
// if cast are modified, then we need to replace it
// if cast size are changed, and we may need to replace it, because we may having the scaled bitmap castmember
// other situation, e.g. position changing, we will let channel to handle it. So we don't have to replace widget
bool dimsChanged = !hasTextCastMember(_sprite) && (_sprite->_width != nextSprite->_width || _sprite->_height != nextSprite->_height);
// if spriteType is changing, then we may need to re-create the widget since spriteType will guide when we creating widget
bool spriteTypeChanged = _sprite->_spriteType != nextSprite->_spriteType;
if (nextSprite) {
if (nextSprite->_cast && (_dirty || _sprite->_castId != nextSprite->_castId)) {
if (_sprite->_castId != nextSprite->_castId && nextSprite->_cast->_type == kCastDigitalVideo) {
if (((DigitalVideoCastMember *)nextSprite->_cast)->loadVideoFromCast()) {
_movieTime = 0;
((DigitalVideoCastMember *)nextSprite->_cast)->setChannel(this);
((DigitalVideoCastMember *)nextSprite->_cast)->startVideo();
}
} else if (nextSprite->_cast->_type == kCastFilmLoop) {
// brand new film loop, reset the frame counter.
_filmLoopFrame = 1;
}
}
// for the non-puppet QDShape, since we won't use isDirty to check whether the QDShape is changed.
// so we may always keep the sprite info because we need it to draw QDShape.
if (_sprite->_puppet || _sprite->_autoPuppet || (!nextSprite->isQDShape() && partial)) {
// Updating scripts, etc. does not require a full re-render
_sprite->_scriptId = nextSprite->_scriptId;
} else {
previousCastId = _sprite->_castId;
replaceSprite(nextSprite);
}
}
// FIXME: organize the logic here.
// for the dirty puppet sprites, we will always replaceWidget since previousCastId is 0, but we shouldn't replace the widget of there are only position changing
// e.g. we won't want a puppet editable text sprite changing because that will cause the loss of text.
if (replace) {
_sprite->updateEditable();
replaceWidget(previousCastId, dimsChanged || spriteTypeChanged);
}
updateTextCast();
updateGlobalAttr();
// reset the stop time when we are not playing video
if (_stopTime && (!_sprite->_cast || (_sprite->_cast && _sprite->_cast->_type != kCastDigitalVideo)))
_stopTime = 0;
_dirty = false;
}
void Channel::setStretch(bool enabled) {
if (!enabled) {
// when the stretch flag is manually disabled,
// revert whatever dimensions the sprite has to
// the default in the cast
g_director->getCurrentWindow()->addDirtyRect(getBbox());
_dirty = true;
if (_sprite->_cast) {
Common::Rect bbox = _sprite->_cast->getBbox();
_sprite->setWidth(bbox.width());
_sprite->setHeight(bbox.height());
}
}
_sprite->_stretch = enabled;
}
// this is used to for setting and updating text castmember
// e.g. set editable, update dims for auto expanding
void Channel::updateTextCast() {
if (!_sprite->_cast || _sprite->_cast->_type != kCastText)
return;
_sprite->updateEditable();
setEditable(_sprite->_editable);
if (_widget) {
Graphics::MacText *textWidget = (Graphics::MacText *)_widget;
// if we got auto expand text, then we update dims to sprite
if (!textWidget->getFixDims() && (_sprite->_width != _widget->_dims.width() || _sprite->_height != _widget->_dims.height())) {
_sprite->_width = _widget->_dims.width();
_sprite->_height = _widget->_dims.height();
g_director->getCurrentWindow()->addDirtyRect(_widget->_dims);
}
}
}
bool Channel::getEditable() {
if (_sprite->_cast && _sprite->_cast->_type == kCastText) {
if (_widget && (Graphics::MacText *)_widget->isEditable()) {
return true;
}
}
return false;
}
void Channel::setEditable(bool editable) {
if (_sprite->_cast && _sprite->_cast->_type == kCastText) {
// if the sprite is editable, then we refresh the selEnd and setStart
if (_widget) {
((Graphics::MacText *)_widget)->setEditable(editable);
// we only set the first editable text member in score active
if (editable) {
Graphics::MacWidget *activewidget = g_director->_wm->getActiveWidget();
if (activewidget == nullptr || !activewidget->isEditable())
g_director->_wm->setActiveWidget(_widget);
}
}
}
}
// we may optimize this by only update those attributes when we are changing them
// but not to pass them to widgets every time
void Channel::updateGlobalAttr() {
if (!_sprite->_cast)
return;
// update text info, including selEnd and selStart
if (_sprite->_cast->_type == kCastText && _sprite->_editable && _widget)
((Graphics::MacText *)_widget)->setSelRange(g_director->getCurrentMovie()->_selStart, g_director->getCurrentMovie()->_selEnd);
// update button info, including checkBoxType
if ((_sprite->_cast->_type == kCastButton || isButtonSprite(_sprite->_spriteType)) && _widget) {
((Graphics::MacButton *)_widget)->setCheckBoxType(g_director->getCurrentMovie()->_checkBoxType);
((Graphics::MacButton *)_widget)->setCheckBoxAccess(g_director->getCurrentMovie()->_checkBoxAccess);
}
}
void Channel::replaceSprite(Sprite *nextSprite) {
if (!nextSprite)
return;
bool widgetKeeped = _sprite->_cast && _widget;
// if there's a video in the old sprite that's different, stop it before we continue
if (_sprite->_castId != nextSprite->_castId && _sprite->_cast && _sprite->_cast->_type == kCastDigitalVideo) {
((DigitalVideoCastMember *)_sprite->_cast)->setChannel(nullptr);
((DigitalVideoCastMember *)_sprite->_cast)->stopVideo();
((DigitalVideoCastMember *)_sprite->_cast)->rewindVideo();
}
// update the _sprite we stored in channel, and point the originalSprite to the new one
// release the widget, because we may having the new one
if (_sprite->_cast && !canKeepWidget(_sprite, nextSprite)) {
widgetKeeped = false;
_sprite->_cast->releaseWidget();
}
// If the cast member is the same, persist the editable flag
bool editable = nextSprite->_editable;
if (_sprite->_castId == nextSprite->_castId) {
editable = _sprite->_editable;
}
int width = _sprite->_width;
int height = _sprite->_height;
bool immediate = _sprite->_immediate;
*_sprite = *nextSprite;
// Persist the immediate flag
_sprite->_immediate = immediate;
_sprite->_editable = editable;
// TODO: auto expand text size is meaning less for us, not all text
// since we are using initialRect for the text cast member now, then the sprite size is meaning less for us.
// thus, we keep the _sprite size here
if (hasTextCastMember(_sprite) && widgetKeeped) {
_sprite->_width = width;
_sprite->_height = height;
}
}
void Channel::setPosition(int x, int y, bool force) {
Common::Point newPos(x, y);
if (_constraint > 0 && _score && _constraint <= _score->_channels.size()) {
Common::Rect constraintBbox = _score->_channels[_constraint]->getBbox();
newPos.x = MIN(constraintBbox.right, MAX(constraintBbox.left, newPos.x));
newPos.y = MIN(constraintBbox.bottom, MAX(constraintBbox.top, newPos.y));
}
_sprite->setPosition(newPos.x, newPos.y);
}
// here is the place for deciding whether the widget can be keep or not
// here's the definition, we first need to have widgets to keep, and the cast is not modified(modified means we need to re-create the widget)
// and the castId should be same while castId should not be zero
bool Channel::canKeepWidget(CastMemberID castId) {
if (_widget && _sprite && _sprite->_cast && !_sprite->_cast->isModified() && castId.member && castId == _sprite->_castId) {
return true;
}
return false;
}
bool Channel::canKeepWidget(Sprite *currentSprite, Sprite *nextSprite) {
if (_widget && currentSprite && currentSprite->_cast && nextSprite && nextSprite->_cast && !currentSprite->_cast->isModified() && currentSprite->_castId == nextSprite->_castId && currentSprite->_castId.member) {
return true;
}
return false;
}
// currently, when we are setting hilite, we delete the widget and the re-create it
// so we may optimize this if this operation takes much time
void Channel::replaceWidget(CastMemberID previousCastId, bool force) {
// if the castmember is the same, and we are not modifying anything which cannot be handle by channel. Then we don't replace the widget
if (!force && canKeepWidget(previousCastId)) {
debug(5, "Channel::replaceWidget(): skip deleting %s", _sprite->_castId.asString().c_str());
return;
}
if (_widget) {
// Check if _widget is of type window, in which case we need to remove it from the window manager
if (dynamic_cast<Graphics::MacWindow *>(_widget))
g_director->_wm->removeWindow((Graphics::MacWindow *)_widget);
else
delete _widget;
_widget = nullptr;
}
if (_sprite && _sprite->_cast) {
// use sprite type to guide us how to draw the cast
// if the type don't match, then we will set it as transparent. i.e. don't create widget
if (!_sprite->checkSpriteType())
return;
// always use the unstretched dims.
// because only the stretched sprite will have different channel size and sprite size
// we need the original image to scale the sprite.
// for the scaled bitmap castmember, it has scaled dims on sprite size, so we don't have to worry about it.
Common::Rect bbox(getBbox(true));
_sprite->_cast->setModified(false);
_widget = _sprite->_cast->createWidget(bbox, this, _sprite->_spriteType);
if (_widget) {
_widget->_priority = _priority;
_widget->draw();
if (_sprite->_cast->_type == kCastText || _sprite->_cast->_type == kCastButton) {
_sprite->_width = _widget->_dims.width();
_sprite->_height = _widget->_dims.height();
}
}
}
}
bool Channel::updateWidget() {
if (_widget && _widget->needsRedraw()) {
if (_sprite->_cast) {
_sprite->_cast->updateFromWidget(_widget);
}
_widget->draw();
return true;
}
return false;
}
bool Channel::isTrail() {
return _sprite->_trails;
}
int Channel::getMouseChar(int x, int y) {
if (_sprite->_spriteType != kTextSprite)
return -1;
if (!_widget) {
warning("Channel::getMouseChar getting mouse char on a non-existing widget");
return -1;
}
return ((Graphics::MacText *)_widget)->getMouseChar(x, y);
}
int Channel::getMouseWord(int x, int y) {
if (_sprite->_spriteType != kTextSprite)
return -1;
if (!_widget) {
warning("Channel::getMouseWord getting mouse word on a non-existing widget");
return -1;
}
return ((Graphics::MacText *)_widget)->getMouseWord(x, y);
}
int Channel::getMouseItem(int x, int y) {
if (_sprite->_spriteType != kTextSprite)
return -1;
if (!_widget) {
warning("Channel::getMouseItem getting mouse item on a non-existing widget");
return -1;
}
return ((Graphics::MacText *)_widget)->getMouseItem(x, y);
}
int Channel::getMouseLine(int x, int y) {
if (_sprite->_spriteType != kTextSprite)
return -1;
if (!_widget) {
warning("Channel::getMouseLine getting mouse line on a non-existing widget");
return -1;
}
// If widget is type textWindow, then we need to get the line from the window
if (dynamic_cast<Graphics::MacTextWindow *>(_widget))
return ((Graphics::MacTextWindow *)_widget)->getMouseLine(x, y);
return ((Graphics::MacText *)_widget)->getMouseLine(x, y);
}
bool Channel::hasSubChannels() {
if ((_sprite->_cast) && (_sprite->_cast->_type == kCastFilmLoop)) {
return true;
}
return false;
}
Common::Array<Channel> *Channel::getSubChannels() {
if ((!_sprite->_cast) || (_sprite->_cast->_type != kCastFilmLoop)) {
warning("Channel doesn't have any sub-channels");
return nullptr;
}
Common::Rect bbox = getBbox();
return ((FilmLoopCastMember *)_sprite->_cast)->getSubChannels(bbox, this);
}
} // End of namespace Director
|