File: detection.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Based on the Reverse Engineering work of Christophe Fontanel,
 * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
 */

#ifndef DM_DETECTION_H
#define DM_DETECTION_H

#include "engines/advancedDetector.h"

namespace DM {

enum OriginalSaveFormat {
	kDMSaveFormatAcceptAny = -1,
	kDMSaveFormatEndOfList = 0,
	kDMSaveFormatNone = 0,
	kDMSaveFormatAtari = 1,
	kDMSaveFormatAmigaPC98FmTowns = 2,
	kCSBSaveFormatAtari = 2,
	kDMSaveFormatAppleIIgs = 3,
	kDMSaveFormatAmiga36PC = 5,
	kCSBSaveFormatAmigaPC98FmTowns = 5,
	kDMSaveFormatTotal
};

enum OriginalSavePlatform {
	kDMSavePlatformAcceptAny = -1,
	kDMSavePlatformEndOfList = 0,
	kDMSavePlatformNone = 0,
	kDMSavePlatformAtariSt = 1, // @ C1_PLATFORM_ATARI_ST
	kDMSavePlatformAppleIIgs = 2, // @ C2_PLATFORM_APPLE_IIGS
	kDMSavePlatformAmiga = 3, // @ C3_PLATFORM_AMIGA
	kDMSavePlatformPC98 = 5, // @ C5_PLATFORM_PC98
	kDMSavePlatformX68000 = 6, // @ C6_PLATFORM_X68000
	kDMSavePlatformFmTownsEN = 7, // @ C7_PLATFORM_FM_TOWNS_EN
	kDMSavePlatformFmTownsJP = 8, // @ C8_PLATFORM_FM_TOWNS_JP
	kDMSavePlatformPC = 9, // @ C9_PLATFORM_PC
	kDMSavePlatformTotal
};

enum SaveTarget {
	kDMSaveTargetAcceptAny = -1,
	kDMSaveTargetEndOfList = 0,
	kDMSaveTargetNone = 0,
	kDMSaveTargetDM21 = 1,
	kDMSaveTargetTotal
};

struct DMADGameDescription {
	AD_GAME_DESCRIPTION_HELPERS(_desc);

	ADGameDescription _desc;

	SaveTarget _saveTargetToWrite;
	OriginalSaveFormat _origSaveFormatToWrite;
	OriginalSavePlatform _origPlatformToWrite;

	SaveTarget _saveTargetToAccept[kDMSaveTargetTotal + 1];
	OriginalSaveFormat _saveFormatToAccept[kDMSaveFormatTotal + 1];
	OriginalSavePlatform _origPlatformToAccept[kDMSavePlatformTotal + 1];
};

} // End of namespace DM

#endif // DM_DETECTION_H