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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DRACI_DRACI_H
#define DRACI_DRACI_H
#include "engines/engine.h"
#include "common/random.h"
#include "draci/console.h"
struct ADGameDescription;
class MidiDriver;
class OSystem;
/**
* This is the namespace of the Draci engine.
*
* Status of this engine: Complete
*
* Games using this engine:
* - Dragon History
*/
namespace Draci {
enum DRACIAction {
kActionNone,
kActionEscape,
kActionMap,
kActionShowWalkMap,
kActionToggleWalkSpeed,
kActionInventory,
kActionOpenMainMenu,
kActionTogglePointerItem,
kActionInvRotatePrevious,
kActionInvRotateNext
};
class Screen;
class Mouse;
class Game;
class Script;
class AnimationManager;
class Sound;
class MusicPlayer;
class Font;
class BArchive;
class SoundArchive;
class DraciEngine : public Engine {
public:
DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
~DraciEngine() override;
int init();
Common::Error run() override;
bool hasFeature(Engine::EngineFeature f) const override;
void pauseEngineIntern(bool pause) override;
void syncSoundSettings() override;
void handleEvents();
static Common::String getSavegameFile(int saveGameIdx);
Common::String getSaveStateName(int slot) const override { return getSavegameFile(slot); }
Common::Error loadGameState(int slot) override;
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
Screen *_screen;
Mouse *_mouse;
Game *_game;
Script *_script;
AnimationManager *_anims;
Sound *_sound;
MusicPlayer *_music;
Font *_smallFont;
Font *_bigFont;
BArchive *_iconsArchive;
BArchive *_objectsArchive;
BArchive *_spritesArchive;
BArchive *_paletteArchive;
BArchive *_roomsArchive;
BArchive *_overlaysArchive;
BArchive *_animationsArchive;
BArchive *_walkingMapsArchive;
BArchive *_itemsArchive;
BArchive *_itemImagesArchive;
BArchive *_initArchive;
BArchive *_stringsArchive;
SoundArchive *_soundsArchive;
SoundArchive *_dubbingArchive;
bool _showWalkingMap;
Common::RandomSource _rnd;
int32 _pauseStartTime;
};
enum {
kDraciGeneralDebugLevel = 1 << 0,
kDraciBytecodeDebugLevel = 1 << 1,
kDraciArchiverDebugLevel = 1 << 2,
kDraciLogicDebugLevel = 1 << 3,
kDraciAnimationDebugLevel = 1 << 4,
kDraciSoundDebugLevel = 1 << 5,
kDraciWalkingDebugLevel = 1 << 6
};
} // End of namespace Draci
#endif // DRACI_DRACI_H
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