File: draci.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (135 lines) | stat: -rw-r--r-- 3,387 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef DRACI_DRACI_H
#define DRACI_DRACI_H

#include "engines/engine.h"
#include "common/random.h"
#include "draci/console.h"

struct ADGameDescription;

class MidiDriver;
class OSystem;

/**
 * This is the namespace of the Draci engine.
 *
 * Status of this engine: Complete
 *
 * Games using this engine:
 * - Dragon History
 */
namespace Draci {

enum DRACIAction {
	kActionNone,
	kActionEscape,
	kActionMap,
	kActionShowWalkMap,
	kActionToggleWalkSpeed,
	kActionInventory,
	kActionOpenMainMenu,
	kActionTogglePointerItem,
	kActionInvRotatePrevious,
	kActionInvRotateNext
};

class Screen;
class Mouse;
class Game;
class Script;
class AnimationManager;
class Sound;
class MusicPlayer;
class Font;
class BArchive;
class SoundArchive;

class DraciEngine : public Engine {
public:
	DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
	~DraciEngine() override;

	int init();
	Common::Error run() override;

	bool hasFeature(Engine::EngineFeature f) const override;
	void pauseEngineIntern(bool pause) override;
	void syncSoundSettings() override;

	void handleEvents();

	static Common::String getSavegameFile(int saveGameIdx);
	Common::String getSaveStateName(int slot) const override { return getSavegameFile(slot); }
	Common::Error loadGameState(int slot) override;
	bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
	Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
	bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;

	Screen *_screen;
	Mouse *_mouse;
	Game *_game;
	Script *_script;
	AnimationManager *_anims;
	Sound *_sound;
	MusicPlayer *_music;

	Font *_smallFont;
	Font *_bigFont;

	BArchive *_iconsArchive;
	BArchive *_objectsArchive;
	BArchive *_spritesArchive;
	BArchive *_paletteArchive;
	BArchive *_roomsArchive;
	BArchive *_overlaysArchive;
	BArchive *_animationsArchive;
	BArchive *_walkingMapsArchive;
	BArchive *_itemsArchive;
	BArchive *_itemImagesArchive;
	BArchive *_initArchive;
	BArchive *_stringsArchive;

	SoundArchive *_soundsArchive;
	SoundArchive *_dubbingArchive;

	bool _showWalkingMap;

	Common::RandomSource _rnd;

	int32 _pauseStartTime;
};

enum {
	kDraciGeneralDebugLevel   = 1 << 0,
	kDraciBytecodeDebugLevel  = 1 << 1,
	kDraciArchiverDebugLevel  = 1 << 2,
	kDraciLogicDebugLevel     = 1 << 3,
	kDraciAnimationDebugLevel = 1 << 4,
	kDraciSoundDebugLevel     = 1 << 5,
	kDraciWalkingDebugLevel   = 1 << 6
};

} // End of namespace Draci

#endif // DRACI_DRACI_H