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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "draci/draci.h"
#include "draci/saveload.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "base/plugins.h"
#include "common/system.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "engines/metaengine.h"
class DraciMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "draci";
}
bool hasFeature(MetaEngineFeature f) const override;
int getMaximumSaveSlot() const override { return 99; }
SaveStateList listSaves(const char *target) const override;
bool removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
};
bool DraciMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSupportsLoadingDuringStartup);
}
SaveStateList DraciMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern("draci.s##");
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
Draci::DraciSavegameHeader header;
if (Draci::readSavegameHeader(in, header)) {
saveList.push_back(SaveStateDescriptor(this, slotNum, header.saveName));
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
bool DraciMetaEngine::removeSaveState(const char *target, int slot) const {
return g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot));
}
SaveStateDescriptor DraciMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
Draci::DraciEngine::getSavegameFile(slot));
if (f) {
Draci::DraciSavegameHeader header;
if (!Draci::readSavegameHeader(f, header, false)) {
delete f;
return SaveStateDescriptor();
}
delete f;
// Create the return descriptor
SaveStateDescriptor desc(this, slot, header.saveName);
desc.setThumbnail(header.thumbnail);
int day = (header.date >> 24) & 0xFF;
int month = (header.date >> 16) & 0xFF;
int year = header.date & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (header.time >> 8) & 0xFF;
int minutes = header.time & 0xFF;
desc.setSaveTime(hour, minutes);
desc.setPlayTime(header.playtime * 1000);
return desc;
}
return SaveStateDescriptor();
}
Common::Error DraciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Draci::DraciEngine(syst, desc);
return Common::kNoError;
}
Common::KeymapArray DraciMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Draci;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "draci-default", _("Default keymappings"));
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
Action *act;
act = new Action(kStandardActionLeftClick, _("Left Click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action(kStandardActionRightClick, _("Right Click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Action("ESCAPE", _("Skip intro/Exit map or inventory"));
act->setCustomEngineActionEvent(kActionEscape);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
gameKeyMap->addAction(act);
act = new Action("MAP", _("Open map"));
act->setCustomEngineActionEvent(kActionMap);
act->addDefaultInputMapping("m");
act->addDefaultInputMapping("JOY_A");
gameKeyMap->addAction(act);
// I18N: shows where the game actor is able to move
act = new Action("WALKMAP", _("Show walking map"));
act->setCustomEngineActionEvent(kActionShowWalkMap);
act->addDefaultInputMapping("w");
act->addDefaultInputMapping("JOY_LEFT_STICK");
gameKeyMap->addAction(act);
act = new Action("TOGGLEWALKSPEED", _("Toggle walk speed"));
act->setCustomEngineActionEvent(kActionToggleWalkSpeed);
act->addDefaultInputMapping("q");
act->addDefaultInputMapping("JOY_RIGHT_STICK");
gameKeyMap->addAction(act);
act = new Action("INV", _("Inventory"));
act->setCustomEngineActionEvent(kActionInventory);
act->addDefaultInputMapping("i");
act->addDefaultInputMapping("JOY_B");
gameKeyMap->addAction(act);
act = new Action("MAINMENU", _("Open main menu"));
act->setCustomEngineActionEvent(kActionOpenMainMenu);
act->addDefaultInputMapping("F5");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
gameKeyMap->addAction(act);
act = new Action("POINTERORITEM", _("Toggle between mouse pointer and the last game item"));
act->setCustomEngineActionEvent(kActionTogglePointerItem);
act->addDefaultInputMapping("SLASH");
act->addDefaultInputMapping("JOY_LEFT");
gameKeyMap->addAction(act);
act = new Action("PREVITEM", _("Previous item in inventory"));
act->setCustomEngineActionEvent(kActionInvRotatePrevious);
act->addDefaultInputMapping("COMMA");
act->addDefaultInputMapping("JOY_RIGHT");
gameKeyMap->addAction(act);
act = new Action("NEXTITEM", _("Next item in inventory"));
act->setCustomEngineActionEvent(kActionInvRotateNext);
act->addDefaultInputMapping("PERIOD");
act->addDefaultInputMapping("JOY_UP");
gameKeyMap->addAction(act);
KeymapArray keymaps(2);
keymaps[0] = engineKeyMap;
keymaps[1] = gameKeyMap;
return keymaps;
}
#if PLUGIN_ENABLED_DYNAMIC(DRACI)
REGISTER_PLUGIN_DYNAMIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
#endif
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