File: saveload.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef DRACI_SAVELOAD_H
#define DRACI_SAVELOAD_H

#include "common/savefile.h"
#include "common/scummsys.h"
#include "graphics/surface.h"

namespace Draci {

#define DRACI_SAVEGAME_VERSION 2

struct DraciSavegameHeader {
	uint8 version;
	Common::String saveName;
	uint32 date;
	uint16 time;
	uint32 playtime;
	Graphics::Surface *thumbnail;
};

class DraciEngine;

WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header, bool skipThumbnail = true);
void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header);
Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm);
Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm);

} // End of namespace Draci

#endif