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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_COMPREHEND_DEBUGGER_H
#define GLK_COMPREHEND_DEBUGGER_H
#include "glk/debugger.h"
#include "glk/comprehend/debugger_dumper.h"
namespace Glk {
namespace Comprehend {
class Debugger : public Glk::Debugger, public DebuggerDumper {
private:
/**
* Dump data
*/
bool cmdDump(int argc, const char **argv);
/**
* Sets whether floodfills are done when rendering images
*/
bool cmdFloodfills(int argc, const char **argv);
/**
* Sets or lists the current room
*/
bool cmdRoom(int argc, const char **argv);
/**
* Sets or lists the room for an item
*/
bool cmdItemRoom(int argc, const char **argv);
/**
* Find a string given a partial specified
*/
bool cmdFindString(int argc, const char **argv);
/**
* Draw an image to the screen
*/
bool cmdDraw(int argc, const char **argv);
/**
* Flags whether to turn the inventory limit on or off
*/
bool cmdInventoryLimit(int argc, const char **argv);
protected:
void print(const char *fmt, ...) override;
public:
bool _invLimit;
public:
Debugger();
virtual ~Debugger();
};
extern Debugger *g_debugger;
} // End of namespace Comprehend
} // End of namespace Glk
#endif
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