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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_COMPREHEND_DICTIONARY_H
#define GLK_COMPREHEND_DICTIONARY_H
namespace Glk {
namespace Comprehend {
class ComprehendGame;
struct Word;
Word *find_dict_word_by_index(ComprehendGame *game,
uint8 index, uint8 type_mask);
Word *dict_find_word_by_index_type(ComprehendGame *game,
uint8 index, uint8 type);
Word *dict_find_word_by_string(ComprehendGame *game,
const char *string);
bool dict_match_index_type(ComprehendGame *game, const char *word,
uint8 index, uint8 type_mask);
} // namespace Comprehend
} // namespace Glk
#endif
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