1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_COMPREHEND_GAME_TR2_H
#define GLK_COMPREHEND_GAME_TR2_H
#include "glk/comprehend/game_opcodes.h"
namespace Glk {
namespace Comprehend {
struct TransylvaniaMonster;
class TransylvaniaGame2 : public ComprehendGameV2 {
private:
static const TransylvaniaMonster WEREWOLF;
static const TransylvaniaMonster VAMPIRE;
bool _miceReleased;
bool updateMonster(const TransylvaniaMonster *monsterInfo);
bool isMonsterInRoom(const TransylvaniaMonster *monsterInfo);
public:
TransylvaniaGame2();
~TransylvaniaGame2() override {}
void beforeGame() override;
void beforeTurn() override;
void synchronizeSave(Common::Serializer &s) override;
int roomIsSpecial(uint room_index, uint *roomDescString) override;
void handleSpecialOpcode() override;
};
} // namespace Comprehend
} // namespace Glk
#endif
|