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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_DEBUGGER_H
#define GLK_DEBUGGER_H
#include "common/scummsys.h"
#include "common/stream.h"
#include "gui/debugger.h"
#include "glk/raw_decoder.h"
namespace Glk {
class GlkEngine;
class Debugger : public GUI::Debugger {
private:
/**
* Saves a decoded raw image to a PNG file
*/
void saveRawPicture(const RawDecoder &rd, Common::WriteStream &ws);
/**
* Dump a picture
*/
bool cmdDumpPic(int argc, const char **argv);
protected:
/**
* Convert a numeric string to an integer
*/
int strToInt(const char *s);
public:
Debugger();
};
} // End of namespace Glk
#endif
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