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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "common/md5.h"
#include "common/memstream.h"
#include "common/str-array.h"
#include "common/file.h"
#include "common/config-manager.h"
#include "glk/detection.h"
#include "glk/game_description.h"
#include "glk/glk.h"
#include "glk/adrift/detection.h"
#include "glk/advsys/detection.h"
#include "glk/agt/detection.h"
#include "glk/alan2/detection.h"
#include "glk/alan3/detection.h"
#include "glk/archetype/detection.h"
#include "glk/comprehend/detection.h"
#include "glk/glulx/detection.h"
#include "glk/hugo/detection.h"
#include "glk/jacl/detection.h"
#include "glk/level9/detection.h"
#include "glk/magnetic/detection.h"
#include "glk/quest/detection.h"
#include "glk/scott/detection.h"
#include "glk/zcode/detection.h"
#ifndef RELEASE_BUILD
#include "glk/tads/detection.h"
#endif
#include "base/plugins.h"
#include "common/md5.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
#include "graphics/surface.h"
#include "common/config-manager.h"
#include "common/file.h"
static const DebugChannelDef debugFlagList[] = {
{Glk::kDebugCore, "core", "Core engine debug level"},
{Glk::kDebugScripts, "scripts", "Game scripts"},
{Glk::kDebugGraphics, "graphics", "Graphics handling"},
{Glk::kDebugSound, "sound", "Sound and Music handling"},
{Glk::kDebugSpeech, "speech", "Text to Speech handling"},
DEBUG_CHANNEL_END
};
namespace Glk {
Common::String GlkDetectedGame::getGlkGUIOptions() {
#if defined (USE_TTS)
return GUIO2(GUIO_NOMUSIC, GUIO_NOSUBTITLES);
#else
return GUIO3(GUIO_NOSPEECH, GUIO_NOMUSIC, GUIO_NOSUBTITLES);
#endif
}
GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
GameSupportLevel supportLevel) :
DetectedGame("glk", id, desc, Common::EN_ANY, Common::kPlatformUnknown) {
setGUIOptions(getGlkGUIOptions());
gameSupportLevel = supportLevel;
addExtraEntry("filename", filename);
}
GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
Common::Language lang, Common::Platform p, GameSupportLevel supportLevel) : DetectedGame("glk", id, desc, lang, p) {
setGUIOptions(getGlkGUIOptions());
gameSupportLevel = supportLevel;
addExtraEntry("filename", filename);
}
GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const char *xtra,
const Common::String &filename, Common::Language lang,
GameSupportLevel supportLevel) :
DetectedGame("glk", id, desc, lang, Common::kPlatformUnknown, xtra) {
setGUIOptions(getGlkGUIOptions());
gameSupportLevel = supportLevel;
addExtraEntry("filename", filename);
}
GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const Common::String &filename,
const Common::String &md5, size_t filesize, GameSupportLevel supportLevel) :
DetectedGame("glk", id, desc, Common::UNK_LANG, Common::kPlatformUnknown) {
setGUIOptions(getGlkGUIOptions());
gameSupportLevel = supportLevel;
addExtraEntry("filename", filename);
canBeAdded = true;
hasUnknownFiles = true;
FileProperties fp;
fp.md5 = md5;
fp.size = filesize;
matchedFiles[Common::Path(filename)] = fp;
}
} // End of namespace Glk
PlainGameList GlkMetaEngineDetection::getSupportedGames() const {
PlainGameList list;
Glk::Adrift::AdriftMetaEngine::getSupportedGames(list);
Glk::AdvSys::AdvSysMetaEngine::getSupportedGames(list);
Glk::AGT::AGTMetaEngine::getSupportedGames(list);
Glk::Alan2::Alan2MetaEngine::getSupportedGames(list);
Glk::Alan3::Alan3MetaEngine::getSupportedGames(list);
Glk::Archetype::ArchetypeMetaEngine::getSupportedGames(list);
Glk::Comprehend::ComprehendMetaEngine::getSupportedGames(list);
Glk::Glulx::GlulxMetaEngine::getSupportedGames(list);
Glk::Hugo::HugoMetaEngine::getSupportedGames(list);
Glk::JACL::JACLMetaEngine::getSupportedGames(list);
Glk::Level9::Level9MetaEngine::getSupportedGames(list);
Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list);
Glk::Quest::QuestMetaEngine::getSupportedGames(list);
Glk::Scott::ScottMetaEngine::getSupportedGames(list);
Glk::ZCode::ZCodeMetaEngine::getSupportedGames(list);
#ifndef RELEASE_BUILD
Glk::TADS::TADSMetaEngine::getSupportedGames(list);
#endif
return list;
}
#define FIND_GAME(SUBENGINE) \
Glk::GameDescriptor gd##SUBENGINE = Glk::SUBENGINE::SUBENGINE##MetaEngine::findGame(gameId); \
if (gd##SUBENGINE._description) return gd##SUBENGINE
const DebugChannelDef *GlkMetaEngineDetection::getDebugChannels() const {
return debugFlagList;
}
PlainGameDescriptor GlkMetaEngineDetection::findGame(const char *gameId) const {
FIND_GAME(Adrift);
FIND_GAME(AdvSys);
FIND_GAME(Alan2);
FIND_GAME(AGT);
FIND_GAME(Alan3);
FIND_GAME(Archetype);
FIND_GAME(Comprehend);
FIND_GAME(Glulx);
FIND_GAME(Hugo);
FIND_GAME(JACL);
FIND_GAME(Level9);
FIND_GAME(Magnetic);
FIND_GAME(Quest);
FIND_GAME(Scott);
FIND_GAME(ZCode);
#ifndef RELEASE_BUILD
FIND_GAME(TADS);
#endif
return PlainGameDescriptor::empty();
}
#undef FIND_GAME
Common::String GlkMetaEngineDetection::findFileByGameId(const Common::String &gameId) {
// Get the list of files in the folder and return detection against them
Common::FSNode folder = Common::FSNode(ConfMan.getPath("path"));
Common::FSList fslist;
folder.getChildren(fslist, Common::FSNode::kListFilesOnly);
// Iterate over the files
for (Common::FSList::iterator i = fslist.begin(); i != fslist.end(); ++i) {
// Run a detection on each file in the folder individually
Common::FSList singleList;
singleList.push_back(*i);
DetectedGames games = detectGames(singleList);
// If a detection was found with the correct game Id, we have a winner
if (!games.empty() && games.front().gameId == gameId)
return (*i).getName();
}
// No match found
return Common::String();
}
Common::Error GlkMetaEngineDetection::identifyGame(DetectedGame &game, const void **descriptor) {
*descriptor = nullptr;
// Populate the game description
Glk::GlkGameDescription *gameDesc = new Glk::GlkGameDescription;
gameDesc->_gameId = ConfMan.get("gameid");
gameDesc->_filename = ConfMan.get("filename");
gameDesc->_language = Common::UNK_LANG;
gameDesc->_platform = Common::kPlatformUnknown;
if (ConfMan.hasKey("language"))
gameDesc->_language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
gameDesc->_platform = Common::parsePlatform(ConfMan.get("platform"));
// If the game description has no filename, the engine has been launched directly from
// the command line. Do a scan for supported games for that Id in the game folder
if (gameDesc->_filename.empty()) {
gameDesc->_filename = findFileByGameId(gameDesc->_gameId);
if (gameDesc->_filename.empty()) {
delete gameDesc;
return Common::kNoGameDataFoundError;
}
}
// Get the MD5
Common::File f;
if (!f.open(Common::FSNode(ConfMan.getPath("path")).getChild(gameDesc->_filename))) {
delete gameDesc;
return Common::kNoGameDataFoundError;
}
Common::String fileName = f.getName();
if (fileName.hasSuffixIgnoreCase(".D64"))
gameDesc->_md5 = Common::computeStreamMD5AsString(f);
else
gameDesc->_md5 = Common::computeStreamMD5AsString(f, 5000);
f.close();
*descriptor = gameDesc;
PlainGameDescriptor pdesc(findGame(ConfMan.get("gameid").c_str()));
if (!pdesc.gameId || !*pdesc.gameId)
return Common::kUnknownError;
game = DetectedGame(getName(), pdesc);
return Common::kNoError;
}
DetectedGames GlkMetaEngineDetection::detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) {
#ifndef RELEASE_BUILD
// This is as good a place as any to detect multiple sub-engines using the same Ids
detectClashes();
#endif
DetectedGames detectedGames;
Glk::Adrift::AdriftMetaEngine::detectGames(fslist, detectedGames);
Glk::AdvSys::AdvSysMetaEngine::detectGames(fslist, detectedGames);
Glk::AGT::AGTMetaEngine::detectGames(fslist, detectedGames);
Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames);
Glk::Alan3::Alan3MetaEngine::detectGames(fslist, detectedGames);
Glk::Archetype::ArchetypeMetaEngine::detectGames(fslist, detectedGames);
Glk::Comprehend::ComprehendMetaEngine::detectGames(fslist, detectedGames);
Glk::Glulx::GlulxMetaEngine::detectGames(fslist, detectedGames);
Glk::Hugo::HugoMetaEngine::detectGames(fslist, detectedGames);
Glk::JACL::JACLMetaEngine::detectGames(fslist, detectedGames);
Glk::Level9::Level9MetaEngine::detectGames(fslist, detectedGames);
Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames);
Glk::Quest::QuestMetaEngine::detectGames(fslist, detectedGames);
Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames);
Glk::ZCode::ZCodeMetaEngine::detectGames(fslist, detectedGames);
#ifndef RELEASE_BUILD
Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames);
#endif
return detectedGames;
}
void GlkMetaEngineDetection::detectClashes() const {
Common::StringMap map;
Glk::Adrift::AdriftMetaEngine::detectClashes(map);
Glk::AdvSys::AdvSysMetaEngine::detectClashes(map);
Glk::AGT::AGTMetaEngine::detectClashes(map);
Glk::Alan2::Alan2MetaEngine::detectClashes(map);
Glk::Alan3::Alan3MetaEngine::detectClashes(map);
Glk::Archetype::ArchetypeMetaEngine::detectClashes(map);
Glk::Comprehend::ComprehendMetaEngine::detectClashes(map);
Glk::Glulx::GlulxMetaEngine::detectClashes(map);
Glk::Hugo::HugoMetaEngine::detectClashes(map);
Glk::JACL::JACLMetaEngine::detectClashes(map);
Glk::Level9::Level9MetaEngine::detectClashes(map);
Glk::Magnetic::MagneticMetaEngine::detectClashes(map);
Glk::Quest::QuestMetaEngine::detectClashes(map);
Glk::Scott::ScottMetaEngine::detectClashes(map);
Glk::ZCode::ZCodeMetaEngine::detectClashes(map);
#ifndef RELEASE_BUILD
Glk::TADS::TADSMetaEngine::detectClashes(map);
#endif
}
uint GlkMetaEngineDetection::getMD5Bytes() const {
return 5000;
}
REGISTER_PLUGIN_STATIC(GLK_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, GlkMetaEngineDetection);
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