1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_HUGO_TYPES
#define GLK_HUGO_TYPES
#include "common/scummsys.h"
namespace Glk {
namespace Hugo {
/**
* Library/engine globals
*/
enum EngineGlobals {
object = 0,
xobject = 1,
self = 2,
wordcount = 3,
player = 4,
actor = 5,
location = 6,
verbroutine = 7,
endflag = 8,
prompt = 9,
objectcount = 10,
system_status = 11
};
/**
* Library/engine properties
*/
enum EngineProperties {
before = 1,
after = 2,
noun = 3,
adjective = 4,
article = 5
};
/**
* "display" object properties
*/
enum ObjectProperties {
screenwidth = 1,
screenheight = 2,
linelength = 3,
windowlines = 4,
cursor_column = 5,
cursor_row = 6,
hasgraphics = 7,
title_caption = 8,
hasvideo = 9,
needs_repaint = 10,
pointer_x = 11,
pointer_y = 12
};
/**
* Fatal errors
*/
enum ERROR_TYPE {
MEMORY_E = 1, ///< out of memory
OPEN_E, ///< error opening file
READ_E, ///< error reading from file
WRITE_E, ///< error writing to file
EXPECT_VAL_E, ///< expecting value
UNKNOWN_OP_E, ///< unknown operation
ILLEGAL_OP_E, ///< illegal operation
OVERFLOW_E, ///< overflow
DIVIDE_E ///< divide by zero
};
enum RESOURCE_TYPE {
JPEG_R, ///< JPEG image
WAVE_R, ///< RIFF WAVE audio sample
MOD_R, ///< MOD music module
S3M_R, ///< S3M music module
XM_R, ///< XM music module
MIDI_R, ///< MIDI music
MP3_R, ///< MP3 audio layer
AVI_R, ///< Video for Windows
MPEG_R, ///< MPEG video
UNKNOWN_R
};
/**
* A structure used for disambiguation in MatchObject()
*/
struct pobject_structure {
int obj; ///< the actual object number
char type; ///< referred to by noun or adjective
pobject_structure() : obj(0), type(0) {}
};
struct SAVED_WINDOW_DATA {
int left, top, right, bottom;
int width, height, charwidth, lineheight;
int currentpos, currentline;
int currentfont;
};
/**
* Structure used for navigating {...} blocks:
*/
struct CODE_BLOCK {
int type; ///< see #defines, below
long brk; ///< break address, or 0 to indicate NOP
long returnaddr; ///< used only for do-while loops
#if defined (DEBUGGER)
int dbnest; ///< for recovering from 'break'
#endif
CODE_BLOCK() : type(0), brk(0), returnaddr(0)
#if defined (DEBUGGER)
, dbnest(0)
#endif
{
}
};
#if defined (DEBUGGER)
enum DEBUGGER_ERROR {
D_MEMORY_ERROR
};
struct CALL {
long addr;
bool param;
CALL() : addr(0), param(false) {}
};
struct WINDOW {
int count;
bool changed;
WINDOW() : count(99), changed(false) {}
};
struct BREAKPOINT {
bool isbreak;
long addr;
const char *in;
int count;
BREAKPOINT() : isbreak(false), addr(0), in(nullptr), count(0) {
}
};
#endif
} // End of namespace Hugo
} // End of namespace Glk
#endif
|