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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "glk/jacl/jacl.h"
#include "glk/jacl/types.h"
#include "glk/jacl/prototypes.h"
#include "glk/jacl/language.h"
namespace Glk {
namespace JACL {
extern char user_id[];
extern char prefix[];
void log_error(const char *message, int console) {
/* LOG A MESSAGE TO THE CONSOLE */
char consoleMessage[256];
event_t event;
// BUILD A STRING SUITABLE FOR DISPLAY ON THE CONSOLE.
Common::sprintf_s(consoleMessage, "ERROR: %s^", message);
g_vm->glk_set_style(style_Alert);
write_text(consoleMessage);
g_vm->glk_set_style(style_Normal);
// FLUSH THE GLK WINDOW SO THE ERROR GETS DISPLAYED IMMEDIATELY.
g_vm->glk_select_poll(&event);
}
} // End of namespace JACL
} // End of namespace Glk
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