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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_QUEST_GEAS_STATE
#define GLK_QUEST_GEAS_STATE
#include "glk/quest/string.h"
#include "common/array.h"
#include "common/stream.h"
#include "common/serializer.h"
namespace Glk {
namespace Quest {
struct GeasFile;
struct GeasState;
class Serializer;
class GeasInterface;
struct PropertyRecord {
String name, data;
PropertyRecord() {}
PropertyRecord(const String &in_name, const String &in_data) : name(in_name), data(in_data) {}
};
struct ObjectRecord {
String name, parent;
bool hidden, invisible;
//ObjectRecord (String in_name, String in_parent) : name (in_name), parent (in_parent), hidden (false), concealed (false) {}
};
struct ExitRecord {
String src, dest;
ExitRecord() {}
ExitRecord(const String &in_src, const String &in_dest) : src(in_src), dest(in_dest) {}
};
struct TimerRecord {
String name;
bool is_running;
uint interval, timeleft;
};
struct SVarRecord {
private:
Common::Array<String> data;
public:
String name;
SVarRecord() {}
SVarRecord(String in_name) : name(in_name) {
set(0, "");
}
uint size() const {
return data.size();
}
uint max() const {
return size() - 1;
}
void set(uint i, String val) {
if (i >= size()) data.resize(i + 1);
data[i] = val;
}
String get(uint i) const {
if (i < size()) return data[i];
return "!";
}
void set(String val) {
data[0] = val;
}
String get() const {
return data[0];
}
void sync(Serializer &s);
};
struct IVarRecord {
private:
Common::Array<int> data;
public:
String name;
IVarRecord() {}
IVarRecord(String in_name) : name(in_name) {
set(0, 0);
}
uint size() const {
return data.size();
}
uint max() const {
return size() - 1;
}
void set(uint i, int val) {
if (i >= size()) data.resize(i + 1);
data[i] = val;
}
int get(uint i) const {
if (i < size()) return data[i];
else return -32767;
}
void set(int val) {
data[0] = val;
}
int get() const {
return data[0];
}
void sync(Serializer &s);
};
class Serializer : public Common::Serializer {
public:
Serializer(Common::SeekableReadStream *in, Common::WriteStream *out) : Common::Serializer(in, out) {}
void sync(bool &b);
void sync(String &s);
void sync(PropertyRecord &pr);
void sync(ObjectRecord &pr);
void sync(ExitRecord &er);
void sync(TimerRecord &tr);
void sync(SVarRecord &svr);
void sync(IVarRecord &ivr);
void sync(GeasState &gs);
template <class T> void sync(Common::Array<T> &v) {
uint count = v.size();
syncAsUint32LE(count);
if (isLoading())
v.resize(count);
for (uint idx = 0; idx < count; ++idx)
sync(v[idx]);
}
};
struct GeasState {
//private:
//std::auto_ptr<GeasFile> gf;
public:
bool running;
String location;
Common::Array<PropertyRecord> props;
Common::Array<ObjectRecord> objs;
Common::Array<ExitRecord> exits;
Common::Array<TimerRecord> timers;
Common::Array<SVarRecord> svars;
Common::Array<IVarRecord> ivars;
//std::map <String, String> obj_types;
//void register_block (String blockname, String blocktype);
GeasState() : running(false) {}
GeasState(GeasInterface &, const GeasFile &);
/**
* Save the state
*/
void load(Common::SeekableReadStream *rs);
/**
* Save the state
*/
void save(Common::WriteStream *ws);
};
Common::WriteStream &operator<<(Common::WriteStream &o, const StringMap &m);
Common::WriteStream &operator<<(Common::WriteStream &o, const PropertyRecord &pr);
Common::WriteStream &operator<<(Common::WriteStream &o, const ObjectRecord &objr);
Common::WriteStream &operator<<(Common::WriteStream &o, const ExitRecord er);
Common::WriteStream &operator<<(Common::WriteStream &o, const TimerRecord &tr);
Common::WriteStream &operator<<(Common::WriteStream &o, const SVarRecord &sr);
Common::WriteStream &operator<<(Common::WriteStream &o, const IVarRecord &ir);
Common::WriteStream &operator<<(Common::WriteStream &o, const GeasState &gs);
} // End of namespace Quest
} // End of namespace Glk
#endif
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