1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_QUETZAL
#define GLK_QUETZAL
#include "common/array.h"
#include "common/endian.h"
#include "common/memstream.h"
#include "common/stream.h"
#include "engines/savestate.h"
#include "glk/blorb.h"
#include "glk/glk_types.h"
namespace Glk {
enum QueztalTag {
ID_IFSF = MKTAG('I', 'F', 'S', 'F'),
ID_IFZS = MKTAG('I', 'F', 'Z', 'S'),
ID_IFhd = MKTAG('I', 'F', 'h', 'd'),
ID_UMem = MKTAG('U', 'M', 'e', 'm'),
ID_CMem = MKTAG('C', 'M', 'e', 'm'),
ID_Stks = MKTAG('S', 't', 'k', 's'),
ID_SCVM = MKTAG('S', 'C', 'V', 'M')
};
class QuetzalBase {
public:
static uint32 getInterpreterTag(InterpreterType interpType);
};
/**
* Quetzal save file reader
*/
class QuetzalReader : public QuetzalBase {
struct Chunk {
uint32 _id;
size_t _offset, _size;
};
public:
/**
* Iterator for the chunks list
*/
struct Iterator {
private:
Common::SeekableReadStream *_stream;
Common::Array<Chunk> &_chunks;
int _index;
public:
/**
* Constructor
*/
Iterator(Common::SeekableReadStream *stream, Common::Array<Chunk> &chunks, int index) :
_stream(stream), _chunks(chunks), _index(index) {}
/**
* Deference
*/
Chunk &operator*() const { return _chunks[_index]; }
/**
* Incrementer
*/
Iterator &operator++() {
++_index;
return *this;
}
/**
* Decrementer
*/
Iterator &operator--() {
--_index;
return *this;
}
/**
* Equality test
*/
bool operator==(const Iterator &rhs) { return _index == rhs._index; }
/**
* Inequality test
*/
bool operator!=(const Iterator &rhs) { return _index != rhs._index; }
/**
* Get a read stream for the contents of a chunk
*/
Common::SeekableReadStream *getStream() {
_stream->seek(_chunks[_index]._offset);
return (_chunks[_index]._size == 0) ?
new Common::MemoryReadStream(nullptr, 0, DisposeAfterUse::YES) :
_stream->readStream(_chunks[_index]._size);
}
};
private:
Common::SeekableReadStream *_stream;
Common::Array<Chunk> _chunks;
public:
/**
* Constructor
*/
QuetzalReader() : _stream(nullptr) {}
/**
* Clear
*/
void clear();
/**
* Opens a Quetzal file for access
*/
bool open(Common::SeekableReadStream *stream, uint32 formType = 0);
/**
* Return an iterator for the beginning of the chunks list
*/
Iterator begin() { return Iterator(_stream, _chunks, 0); }
/**
* Return an iterator for the beginning of the chunks list
*/
Iterator end() { return Iterator(_stream, _chunks, _chunks.size()); }
/**
* Loads a Quetzal save and extracts it's description from an ANNO chunk
*/
static bool getSavegameDescription(Common::SeekableReadStream *rs, Common::String &saveName);
/**
* Loads a Quetzal save and extract's it's description and meta info
*/
static bool getSavegameMetaInfo(Common::SeekableReadStream *rs, SaveStateDescriptor &ssd);
/**
* Support method for reading a string from a stream
*/
static Common::String readString(Common::ReadStream *src);
};
/**
* Quetzal save file writer
*/
class QuetzalWriter : public QuetzalBase {
/**
* Chunk entry
*/
struct Chunk {
uint32 _id;
Common::MemoryWriteStreamDynamic _stream;
/**
* Constructor
*/
Chunk() : _id(0), _stream(DisposeAfterUse::YES) {}
/**
* Constructor
*/
Chunk(uint32 id) : _id(id), _stream(DisposeAfterUse::YES) {}
};
private:
Common::Array<Chunk> _chunks;
/**
* Add chunks common to all Glk savegames
*/
void addCommonChunks(const Common::String &saveName);
public:
/**
* Clear
*/
void clear() { _chunks.clear(); }
/**
* Add a chunk
*/
Common::WriteStream &add(uint32 chunkId);
/**
* Save the added chunks to file
*/
void save(Common::WriteStream *out, const Common::String &saveName, uint32 formType = ID_IFSF);
};
} // End of namespace Glk
#endif
|