1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Based on ScottFree interpreter version 1.14 developed by Swansea
* University Computer Society without disassembly of any other game
* drivers, only of game databases as permitted by EEC law (for purposes
* of compatibility).
*
* Licensed under GPLv2
*
* https://github.com/angstsmurf/spatterlight/tree/master/terps/scott
*/
#ifndef GLK_SCOTT_H
#define GLK_SCOTT_H
/*
* Controlling block
*/
#include "common/scummsys.h"
#include "glk/glk_api.h"
#include "glk/scott/definitions.h"
#include "glk/scott/globals.h"
#include "glk/scott/types.h"
namespace Glk {
namespace Scott {
struct Command;
#define LIGHT_SOURCE 9 // Always 9 how odd
#define CARRIED 255 // Carried
#define DESTROYED 0 // Destroyed
#define DARKBIT 15
#define LIGHTOUTBIT 16 // Light gone out
enum GameOption {
YOUARE = 1, ///< You are not I am
SCOTTLIGHT = 2, ///< Authentic Scott Adams light messages
DEBUGGING = 4, ///< Info from database load
TRS80_STYLE = 8, ///< Display in style used on TRS-80
PREHISTORIC_LAMP = 16, ///< Destroy the lamp (very old databases)
SPECTRUM_STYLE = 32, ///< Display in style used on ZX Spectrum
TI994A_STYLE = 64, ///< Display in style used on TI-99/4A
NO_DELAYS = 128, ///< Skip all pauses
FORCE_PALETTE_ZX = 256, ///< Force ZX Spectrum image palette
FORCE_PALETTE_C64 = 512, ///< Force CBM 64 image palette
FORCE_INVENTORY = 1024, ///< Inventory in upper window always on
FORCE_INVENTORY_OFF = 2048 ///< Inventory in upper window always off
};
#define GLK_BUFFER_ROCK 1
#define GLK_STATUS_ROCK 1010
#define GLK_GRAPHICS_ROCK 1020
#define TRS80_LINE "\n<------------------------------------------------------------>\n"
#define MY_LOC (_G(_gameHeader)->_playerRoom)
#define CURRENT_GAME (_G(_game->_gameID))
struct Header {
int _unknown;
int _numItems;
int _numActions;
int _numWords; ///< Smaller of verb/noun is padded to same size
int _numRooms;
int _maxCarry;
int _playerRoom;
int _treasures;
int _wordLength;
int _lightTime;
int _numMessages;
int _treasureRoom;
Header() : _unknown(0), _numItems(0), _numActions(0), _numWords(0), _numRooms(0),
_maxCarry(0), _playerRoom(0), _treasures(0), _wordLength(0), _lightTime(0),
_numMessages(0), _treasureRoom(0) {}
};
struct Action {
int _vocab;
int _condition[5];
int _action[2];
Action() : _vocab(0) {
Common::fill(&_condition[0], &_condition[5], 0);
Common::fill(&_action[0], &_action[2], 0);
}
};
struct Room {
Common::String _text;
int _exits[6];
byte _image;
Room() : _image(255) {
Common::fill(&_exits[0], &_exits[6], 0);
}
};
struct Item {
Common::String _text;
byte _location;
byte _initialLoc;
Common::String _autoGet;
byte _flag;
byte _image;
Item() : _location(0), _initialLoc(0), _flag(0), _image(0) {}
};
struct Tail {
int _version;
int _adventureNumber;
int _unknown;
Tail() : _version(0), _adventureNumber(0), _unknown(0) {}
};
/**
* Scott Adams game interpreter
*/
class Scott : public GlkAPI {
private:
Globals _globals;
char _nounText[16];
//int _width = 0; ///< Terminal width
int _topHeight = 0; ///< Height of top window
int _topWidth = 0;
bool _splitScreen = true;
int _saveSlot = -1; ///< Save slot when loading savegame from launcher
int _printLookToTranscript = 0;
int _pauseNextRoomDescription = 0;
strid_t _roomDescriptionStream = nullptr;
private:
/**
* Initialization code
*/
void initialize();
void clearScreen(void);
int matchUpItem(int noun, int loc);
Common::String readString(Common::SeekableReadStream *f);
void loadDatabase(Common::SeekableReadStream *f, bool loud);
int whichWord(const char *word, const Common::StringArray &list);
ActionResultType performLine(int ct);
ExplicitResultType performActions(int vb, int no);
void readInts(Common::SeekableReadStream *f, size_t count, ...);
void writeToRoomDescriptionStream(const char *fmt, ...);
void flushRoomDescription(char *buf);
void printWindowDelimiter();
void listExits();
void listExitsSpectrumStyle();
void listInventoryInUpperWindow();
int itemEndsWithPeriod(int item);
winid_t findGlkWindowWithRock(glui32 rock);
glui32 optimalPictureSize(uint *width, uint *height);
void openTopWindow();
void cleanupAndExit();
void drawBlack();
void drawRoomImage();
void restartGame();
void transcriptOn();
void transcriptOff();
int yesOrNo();
void lookWithPause();
void printTakenOrDropped(int index);
void printTitleScreenBuffer();
void printTitleScreenGrid();
public:
void drawImage(int image);
void output(const Common::String &a);
void output(const Common::U32String &a);
void outputNumber(int a);
void display(winid_t w, const char *fmt, ...);
template<class... TParam> void display(winid_t w, const Common::U32String &fmt, TParam... param);
void fatal(const char *x);
void hitEnter();
void updates(event_t ev);
const char *mapSynonym(int noun);
int performExtraCommand(int extraStopTime);
void look(void);
void openGraphicsWindow();
void closeGraphicsWindow();
void listInventory();
void updateSettings();
uint getRandomNumber(uint max);
bool randomPercent(uint n);
int countCarried(void);
void playerIsDead();
void doneIt();
void putItemAInRoomB(int itemA, int roomB);
int printScore();
void swapItemLocations(int itemA, int itemB);
void moveItemAToLocOfItemB(int itemA, int itemB);
void goToStoredLoc();
void swapLocAndRoomFlag(int index);
void swapCounters(int index);
void printNoun();
void delay(double seconds);
void printMessage(int index);
public:
/**
* Constructor
*/
Scott(OSystem *syst, const GlkGameDescription &gameDesc);
/**
* Returns the running interpreter type
*/
InterpreterType getInterpreterType() const override { return INTERPRETER_SCOTT; }
/**
* Execute the game
*/
void runGame() override;
/**
* Load a savegame from the passed Quetzal file chunk stream
*/
Common::Error readSaveData(Common::SeekableReadStream *rs) override;
/**
* Save the game. The passed write stream represents access to the UMem chunk
* in the Quetzal save file that will be created
*/
Common::Error writeGameData(Common::WriteStream *ws) override;
private:
void display_u32_internal(winid_t w, const Common::U32String *fmt, ...);
};
template<class... TParam>
inline void Scott::display(winid_t w, const Common::U32String &fmt, TParam... param) {
display_u32_internal(w, &fmt, Common::forward<TParam>(param)...);
}
extern Scott *g_scott;
} // End of namespace Scott
} // End of namespace Glk
#endif
|