1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_ZCODE_CONFIG
#define GLK_ZCODE_CONFIG
#include "glk/zcode/frotz_types.h"
namespace Glk {
namespace ZCode {
/**
* Configuration flags
*/
enum ConfigFlag {
CONFIG_BYTE_SWAPPED = 0x01, ///< Story file is byte swapped - V3
CONFIG_TIME = 0x02, ///< Status line displays time - V3
CONFIG_TWODISKS = 0x04, ///< Story file occupied two disks - V3
CONFIG_TANDY = 0x08, ///< Tandy licensed game - V3
CONFIG_NOSTATUSLINE = 0x10, ///< Interpr can't support status lines - V3
CONFIG_SPLITSCREEN = 0x20, ///< Interpr supports split screen mode - V3
CONFIG_PROPORTIONAL = 0x40, ///< Interpr uses proportional font - V3
CONFIG_COLOUR = 0x01, ///< Interpr supports colour - V5+
CONFIG_PICTURES = 0x02, ///< Interpr supports pictures - V6
CONFIG_BOLDFACE = 0x04, ///< Interpr supports boldface style - V4+
CONFIG_EMPHASIS = 0x08, ///< Interpr supports emphasis style - V4+
CONFIG_FIXED = 0x10, ///< Interpr supports fixed width style - V4+
CONFIG_SOUND = 0x20, ///< Interpr supports sound - V6
CONFIG_TIMEDINPUT = 0x80, ///< Interpr supports timed input - V4+
SCRIPTING_FLAG = 0x0001, ///< Outputting to transscription file - V1+
FIXED_FONT_FLAG = 0x0002, ///< Use fixed width font - V3+
REFRESH_FLAG = 0x0004, ///< Refresh the screen - V6
GRAPHICS_FLAG = 0x0008, ///< Game wants to use graphics - V5+
OLD_SOUND_FLAG = 0x0010, ///< Game wants to use sound effects - V3
UNDO_FLAG = 0x0010, ///< Game wants to use UNDO feature - V5+
MOUSE_FLAG = 0x0020, ///< Game wants to use a mouse - V5+
COLOUR_FLAG = 0x0040, ///< Game wants to use colours - V5+
SOUND_FLAG = 0x0080, ///< Game wants to use sound effects - V5+
MENU_FLAG = 0x0100 ///< Game wants to use menus - V6
};
/**
* There are four error reporting modes: never report errors;
* report only the first time a given error type occurs;
* report every time an error occurs;
* or treat all errors as fatal errors, killing the interpreter.
* I strongly recommend "report once" as the default. But you can compile in a
* different default by changing the definition of ERR_DEFAULT_REPORT_MODE.
*/
enum ErrorReport {
ERR_REPORT_NEVER = 0,
ERR_REPORT_ONCE = 1,
ERR_REPORT_ALWAYS = 2,
ERR_REPORT_FATAL = 3,
ERR_DEFAULT_REPORT_MODE = ERR_REPORT_NEVER
};
/**
* Enumeration of the game header byte indexes
*/
enum HeaderByte {
H_VERSION = 0,
H_CONFIG = 1,
H_RELEASE = 2,
H_RESIDENT_SIZE = 4,
H_START_PC = 6,
H_DICTIONARY = 8,
H_OBJECTS = 10,
H_GLOBALS = 12,
H_DYNAMIC_SIZE = 14,
H_FLAGS = 16,
H_SERIAL = 18,
H_ABBREVIATIONS = 24,
H_FILE_SIZE = 26,
H_CHECKSUM = 28,
H_INTERPRETER_NUMBER = 30,
H_INTERPRETER_VERSION = 31,
H_SCREEN_ROWS = 32,
H_SCREEN_COLS = 33,
H_SCREEN_WIDTH = 34,
H_SCREEN_HEIGHT = 36,
H_FONT_HEIGHT = 38, ///< this is the font width in V5
H_FONT_WIDTH = 39, ///< this is the font height in V5
H_FUNCTIONS_OFFSET = 40,
H_STRINGS_OFFSET = 42,
H_DEFAULT_BACKGROUND = 44,
H_DEFAULT_FOREGROUND = 45,
H_TERMINATING_KEYS = 46,
H_LINE_WIDTH = 48,
H_STANDARD_HIGH = 50,
H_STANDARD_LOW = 51,
H_ALPHABET = 52,
H_EXTENSION_TABLE = 54,
H_USER_NAME = 56
};
/**
* Header extension fields
*/
enum {
HX_TABLE_SIZE = 0,
HX_MOUSE_X = 1,
HX_MOUSE_Y = 2,
HX_UNICODE_TABLE = 3,
HX_FLAGS = 4,
HX_FORE_COLOUR = 5,
HX_BACK_COLOUR = 6
};
/**
* User options
*/
struct UserOptions {
bool _attribute_assignment;
bool _attribute_testing;
bool _object_locating;
bool _object_movement;
bool _expand_abbreviations;
bool _ignore_errors;
bool _piracy;
bool _quetzal;
bool _sound;
bool _tandyBit;
int _left_margin;
int _right_margin;
int _undo_slots;
int _script_cols;
int _err_report_mode;
uint _defaultForeground;
uint _defaultBackground;
bool _color_enabled;
/**
* Constructor
*/
UserOptions();
/**
* Initializes the options
*/
void initialize(uint hVersion, uint storyId);
/**
* Returns true if the game being played is one of the original Infocom releases
*/
bool isInfocom() const;
};
/**
* Story file header data
*/
struct Header {
private:
struct StoryEntry {
Story _storyId;
zword _release;
char _serial[7];
};
static const StoryEntry RECORDS[26];
public:
zbyte h_version;
zbyte h_config;
zword h_release;
zword h_resident_size;
zword h_start_pc;
zword h_dictionary;
zword h_objects;
zword h_globals;
zword h_dynamic_size;
zword h_flags;
zbyte h_serial[6];
zword h_abbreviations;
zword h_file_size;
zword h_checksum;
zbyte h_interpreter_number;
zbyte h_interpreter_version;
zbyte h_screen_rows;
zbyte h_screen_cols;
zword h_screen_width;
zword h_screen_height;
zbyte h_font_height;
zbyte h_font_width;
zword h_functions_offset;
zword h_strings_offset;
zbyte h_default_background;
zbyte h_default_foreground;
zword h_terminating_keys;
zword h_line_width;
zbyte h_standard_high;
zbyte h_standard_low;
zword h_alphabet;
zword h_extension_table;
zbyte h_user_name[8];
zword hx_table_size;
zword hx_mouse_x;
zword hx_mouse_y;
zword hx_unicode_table;
zword hx_flags;
zword hx_fore_colour;
zword hx_back_colour;
Story _storyId;
/**
* Constructor
*/
Header();
/**
* Load the header
*/
void loadHeader(Common::SeekableReadStream &f);
};
} // End of namespace ZCode
} // End of namespace Glk
#endif
|