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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_ZCODE_FONTS
#define GLK_ZCODE_FONTS
#include "glk/screen.h"
namespace Glk {
namespace ZCode {
/**
* Derived screen class that adds in the Infocom character graphics font
*/
class FrotzScreen : public Glk::Screen {
private:
/**
* Handles loading fonts for V6 games
*/
void loadVersion6Fonts(Common::Archive *archive);
/**
* Handles loading the character graphics and runic fonts
*/
void loadExtraFonts(Common::Archive *archive);
protected:
/**
* Load the fonts
*/
void loadFonts(Common::Archive *archive) override;
public:
/**
* Constructor
*/
FrotzScreen();
};
} // End of namespace ZCode
} // End of namespace Glk
#endif
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