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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GNAP_SCENECORE_H
#define GNAP_SCENECORE_H
#include "gnap/debugger.h"
namespace Gnap {
class GnapEngine;
class Scene {
public:
Scene(GnapEngine *vm) : _vm(vm) {};
virtual ~Scene() {};
void playRandomSound(int timerIndex);
bool clearKeyStatus();
virtual int init() = 0;
virtual void updateHotspots() = 0;
virtual void run() = 0;
virtual void updateAnimations() = 0;
virtual void updateAnimationsCb() = 0;
protected:
GnapEngine *_vm;
};
class CutScene : public Scene {
public:
CutScene(GnapEngine *vm);
~CutScene() override {};
int init() override = 0;
void updateHotspots() override {}
void run() override;
void updateAnimations() override {}
void updateAnimationsCb() override {}
protected:
int _itemsCount;
int _resourceIdArr[16];
int _sequenceCountArr[16];
int _sequenceIdArr[50];
bool _canSkip[16];
};
} // End of namespace Gnap
#endif // GNAP_SCENECORE_H
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