File: scenecore.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef GNAP_SCENECORE_H
#define GNAP_SCENECORE_H

#include "gnap/debugger.h"

namespace Gnap {

class GnapEngine;

class Scene {
public:
	Scene(GnapEngine *vm) : _vm(vm) {};
	virtual ~Scene() {};

	void playRandomSound(int timerIndex);
	bool clearKeyStatus();

	virtual int init() = 0;
	virtual void updateHotspots() = 0;
	virtual void run() = 0;
	virtual void updateAnimations() = 0;
	virtual void updateAnimationsCb() = 0;

protected:
	GnapEngine *_vm;
};

class CutScene : public Scene {
public:
	CutScene(GnapEngine *vm);
	~CutScene() override {};

	int init() override = 0;
	void updateHotspots() override {}
	void run() override;
	void updateAnimations() override {}
	void updateAnimationsCb() override {}

protected:
	int _itemsCount;
	int _resourceIdArr[16];
	int _sequenceCountArr[16];
	int _sequenceIdArr[50];
	bool _canSkip[16];
};
} // End of namespace Gnap

#endif // GNAP_SCENECORE_H