1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_GAMEIDTOTYPE_H
#define GOB_GAMEIDTOTYPE_H
#include "gob/detection/detection.h"
namespace Gob {
struct GameIdToType {
const char *gameId;
GameType gameType;
};
static const GameIdToType gameIdToType[] = {
{ "gob1", kGameTypeGob1 },
{ "gob2", kGameTypeGob2 },
{ "gob3", kGameTypeGob3 },
{ "ween", kGameTypeWeen },
{ "bargon", kGameTypeBargon },
{ "babayaga", kGameTypeBabaYaga },
{ "abracadabra", kGameTypeAbracadabra },
{ "englishfever", kGameTypeNone },
{ "littlered", kGameTypeLittleRed },
{ "onceupon", kGameTypeOnceUponATime },
{ "crousti", kGameTypeCrousti },
{ "lit", kGameTypeLostInTime },
{ "lit1", kGameTypeLostInTime },
{ "lit2", kGameTypeLostInTime },
{ "nathanvacances", kGameTypeNone },
{ "inca2", kGameTypeInca2 },
{ "woodruff", kGameTypeWoodruff },
{ "dynasty", kGameTypeDynasty },
{ "dynastywood", kGameTypeDynastyWood },
{ "urban", kGameTypeUrban },
{ "playtoons1", kGameTypePlaytoons },
{ "playtoons2", kGameTypePlaytoons },
{ "playtoons3", kGameTypePlaytoons },
{ "playtoons4", kGameTypePlaytoons },
{ "playtoons5", kGameTypePlaytoons },
{ "playtnck1", kGameTypePlaytoons },
{ "playtnck2", kGameTypePlaytoons },
{ "playtnck3", kGameTypePlaytoons },
{ "playtoonsdemo", kGameTypePlaytoons },
{ "pierresmagiques", kGameTypeNone },
{ "bambou", kGameTypeBambou },
{ "fascination", kGameTypeFascination },
{ "geisha", kGameTypeGeisha },
{ "adi1", kGameTypeAdi1 },
{ "adi2", kGameTypeAdi2 },
{ "adi4", kGameTypeAdi4 },
{ "adi5", kGameTypeNone },
{ "adibou1", kGameTypeAdibou1 },
{ "adibou2", kGameTypeAdibou2 },
{ "adibou3", kGameTypeNone },
{ "adiboucuisine", kGameTypeNone },
{ "adiboudessin", kGameTypeNone },
{ "adiboumagie", kGameTypeNone },
{ "adiboudchoumer", kGameTypeNone },
{ "adiboudchoubanquise", kGameTypeNone },
{ "adiboudchoucampagne", kGameTypeNone },
{ "adiboudchoujunglesavane", kGameTypeNone },
{ nullptr, kGameTypeNone }
};
} // End of namespace Gob
#endif // GOB_GAMEIDTOTYPE_H
|