File: palanim.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * This file is dual-licensed.
 * In addition to the GPLv3 license mentioned above, this code is also
 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
 * full text of the license.
 *
 */


#include "gob/gob.h"
#include "gob/palanim.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/video.h"

namespace Gob {

PalAnim::PalAnim(GobEngine *vm) : _vm(vm) {
	_fadeValue = 1;
	for (int i = 0; i < 256; i++) {
		_toFadeRed[i] = 0;
		_toFadeGreen[i] = 0;
		_toFadeBlue[i] = 0;
	}

	_palArray[0] = _vm->_global->_redPalette;
	_palArray[1] = _vm->_global->_greenPalette;
	_palArray[2] = _vm->_global->_bluePalette;
	_fadeArray[0] = _toFadeRed;
	_fadeArray[1] = _toFadeGreen;
	_fadeArray[2] = _toFadeBlue;
}

char PalAnim::fadeColor(int16 from, int16 to) {
	if ((from - _fadeValue) > to)
		return from - _fadeValue;
	else if ((from + _fadeValue) < to)
		return from + _fadeValue;
	else return to;
}

bool PalAnim::fadeStepColor(int color) {
	bool stop = true;
	char colors[3];

	for (int i = 0; i < 16; i++) {
		colors[0] = _palArray[0][i];
		colors[1] = _palArray[1][i];
		colors[2] = _palArray[2][i];
		colors[color] = fadeColor(_palArray[color][i], _fadeArray[color][i]);

		_vm->_video->setPalElem(i, colors[0], colors[1], colors[2],
				-1, _vm->_global->_videoMode);

		if (_palArray[color][i] != _fadeArray[color][i])
			stop = false;
	}

	return stop;
}

bool PalAnim::fadeStep(int16 oper) {
	bool stop = true;

	if (oper == 0) {
		int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256;

		for (int i = 0; i < colorCount; i++) {
			byte newRed   = fadeColor(_vm->_global->_redPalette  [i], _toFadeRed  [i]);
			byte newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]);
			byte newBlue  = fadeColor(_vm->_global->_bluePalette [i], _toFadeBlue [i]);

			if ((_vm->_global->_redPalette  [i] != newRed  ) ||
					(_vm->_global->_greenPalette[i] != newGreen) ||
					(_vm->_global->_bluePalette [i] != newBlue)) {

				_vm->_video->setPalElem(i, newRed, newGreen, newBlue, 0, 0x13);

				_vm->_global->_redPalette  [i] = newRed;
				_vm->_global->_greenPalette[i] = newGreen;
				_vm->_global->_bluePalette [i] = newBlue;
				stop = false;
			}
		}

	} else if ((oper > 0) && (oper < 4))
		stop = fadeStepColor(oper - 1);

	return stop;
}

void PalAnim::fade(Video::PalDesc *palDesc, int16 fadeV, int16 allColors) {
	bool stop;

	if (_vm->shouldQuit())
		return;

	_fadeValue = (fadeV < 0) ? -fadeV : 2;

	int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256;

	for (int i = 0; i < colorCount; i++) {
		_toFadeRed  [i] = (palDesc == nullptr) ? 0 : palDesc->vgaPal[i].red;
		_toFadeGreen[i] = (palDesc == nullptr) ? 0 : palDesc->vgaPal[i].green;
		_toFadeBlue [i] = (palDesc == nullptr) ? 0 : palDesc->vgaPal[i].blue;
	}

	if (allColors == 0) {
		do {
			stop = fadeStep(0);
			_vm->_video->waitRetrace();

			if (fadeV > 0)
				_vm->_util->delay(fadeV);
		} while (!stop);

		if (palDesc)
			_vm->_video->setFullPalette(palDesc);
		else
			_vm->_util->clearPalette();
	}

	if (allColors == 1) {
		do {
			_vm->_video->waitRetrace();
			stop = fadeStep(1);
		} while (!stop);

		do {
			_vm->_video->waitRetrace();
			stop = fadeStep(2);
		} while (!stop);

		do {
			_vm->_video->waitRetrace();
			stop = fadeStep(3);
		} while (!stop);

		if (palDesc)
			_vm->_video->setFullPalette(palDesc);
		else
			_vm->_util->clearPalette();
	}
}

} // End of namespace Gob