File: chargenchild.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (125 lines) | stat: -rw-r--r-- 2,826 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * This file is dual-licensed.
 * In addition to the GPLv3 license mentioned above, this code is also
 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
 * full text of the license.
 *
 */

#include "gob/surface.h"
#include "gob/anifile.h"

#include "gob/pregob/onceupon/chargenchild.h"

enum Animation {
	kAnimWalkLeft  =  0,
	kAnimWalkRight =  1,
	kAnimJumpLeft  =  2,
	kAnimJumpRight =  3,
	kAnimTapFoot   = 14
};

namespace Gob {

namespace OnceUpon {

CharGenChild::CharGenChild(const ANIFile &ani) : ANIObject(ani) {
	setPosition(265, 110);
	setAnimation(kAnimWalkLeft);
	setVisible(true);
	setPause(false);
}

CharGenChild::~CharGenChild() {
}

void CharGenChild::advance() {
	bool wasLastFrame = lastFrame();

	ANIObject::advance();

	int16 x, y, left, top, width, height;
	getPosition(x, y);
	getFramePosition(left, top);
	getFrameSize(width, height);

	const int16 right = left + width - 1;

	switch (getAnimation()) {
	case kAnimWalkLeft:
		if (left <= 147)
			setAnimation(kAnimWalkRight);
		break;

	case kAnimWalkRight:
		if (right >= 290) {
			setAnimation(kAnimJumpLeft);

			setPosition(x, y - 14);
		}
		break;

	case kAnimJumpLeft:
		if (wasLastFrame) {
			setAnimation(kAnimTapFoot);

			setPosition(x, y - 10);
		}
		break;

	case kAnimTapFoot:
		if (wasLastFrame) {
			setAnimation(kAnimJumpRight);

			setPosition(x, y + 10);
		}
		break;

	case kAnimJumpRight:
		if (wasLastFrame) {
			setAnimation(kAnimWalkLeft);

			setPosition(x, y + 14);
		}
		break;

	default:
		break;
	}
}

CharGenChild::Sound CharGenChild::shouldPlaySound() const {
	const uint16 anim  = getAnimation();
	const uint16 frame = getFrame();

	if (((anim == kAnimWalkLeft) || (anim == kAnimWalkRight)) && ((frame == 1) || (frame == 6)))
		return kSoundWalk;

	if (((anim == kAnimJumpLeft) || (anim == kAnimJumpRight)) &&  (frame == 0))
		return kSoundJump;

	return kSoundNone;
}

} // End of namespace OnceUpon

} // End of namespace Gob