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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_STORK_H
#define GOB_PREGOB_ONCEUPON_STORK_H
#include "common/system.h"
#include "gob/aniobject.h"
namespace Common {
class String;
}
namespace Gob {
class GobEngine;
class Surface;
class ANIFile;
namespace OnceUpon {
/** The stork in Baba Yaga / dragon in Abracadabra. */
class Stork : public ANIObject {
public:
/** Information on how to drop the bundle. */
struct BundleDrop {
int16 anim; ///< Animation of the bundle floating down
int16 dropX; ///< X position the stork drops the bundle
int16 landY; ///< Y position the bundle lands
bool dropWhileFar; ///< Does the stork drop the bundle while far instead of near?
};
Stork(GobEngine *vm, const ANIFile &ani);
~Stork() override;
/** Has the bundle landed? */
bool hasBundleLanded() const;
/** Drop the bundle. */
void dropBundle(const BundleDrop &drop);
/** Draw the current frame onto the surface and return the affected rectangle. */
bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) override;
/** Draw the current frame from the surface and return the affected rectangle. */
bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) override;
/** Advance the animation to the next frame. */
void advance() override;
private:
enum State {
kStateFlyNearWithBundle = 0,
kStateFlyFarWithBundle ,
kStateFlyNearWithoutBundle ,
kStateFlyFarWithoutBundle
};
Surface *_frame;
ANIObject *_bundle;
State _state;
bool _shouldDrop;
BundleDrop _bundleDrop;
void setState(State state, uint16 anim);
void setState(State state, uint16 anim, int16 x);
void dropBundle(State state, uint16 anim);
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_STORK_H
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