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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/advancedDetector.h"
#include "grim/debug.h"
#include "grim/detection.h"
#include "grim/detection_tables.h"
static const DebugChannelDef debugFlagList[] = {
{Grim::Debug::Info, "info", ""},
{Grim::Debug::Warning, "warning", ""},
{Grim::Debug::Error, "error", ""},
{Grim::Debug::Engine, "engine", ""},
{Grim::Debug::Lua, "lua", ""},
{Grim::Debug::Bitmaps, "bitmaps", ""},
{Grim::Debug::Models, "models", ""},
{Grim::Debug::Actors, "actors", ""},
{Grim::Debug::Costumes, "costumes", ""},
{Grim::Debug::Chores, "chores", ""},
{Grim::Debug::Fonts, "fonts", ""},
{Grim::Debug::Keyframes, "keyframes", ""},
{Grim::Debug::Movie, "movie", ""},
{Grim::Debug::Sound, "sound", ""},
{Grim::Debug::Scripts, "scripts", ""},
{Grim::Debug::Sets, "sets", ""},
{Grim::Debug::TextObjects, "textobjects", ""},
{Grim::Debug::Patchr, "patchr", ""},
{Grim::Debug::Lipsync, "lipsync", ""},
{Grim::Debug::Sprites, "sprites", ""},
DEBUG_CHANNEL_END
};
namespace Grim {
static const PlainGameDescriptor grimGames[] = {
{"grim", "Grim Fandango"},
{"monkey4", "Escape From Monkey Island"},
{nullptr, nullptr}
};
class GrimMetaEngineDetection : public AdvancedMetaEngineDetection<Grim::GrimGameDescription> {
public:
GrimMetaEngineDetection() : AdvancedMetaEngineDetection(Grim::gameDescriptions, grimGames) {
_guiOptions = GUIO_NOMIDI;
_flags |= kADFlagCanTranscodeTraditionalChineseToSimplified;
}
PlainGameDescriptor findGame(const char *gameid) const override {
return Engines::findGameID(gameid, _gameIds, obsoleteGameIDsTable);
}
Common::Error identifyGame(DetectedGame &game, const void **descriptor) override {
Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
return AdvancedMetaEngineDetection::identifyGame(game, descriptor);
}
const char *getEngineName() const override {
return "Grim";
}
const char *getName() const override {
return "grim";
}
const char *getOriginalCopyright() const override {
return "LucasArts GrimE Games (C) LucasArts";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
DetectedGame toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const override {
DetectedGame game = AdvancedMetaEngineDetection::toDetectedGame(adGame, extraInfo);
GrimGameType gameID = reinterpret_cast<const GrimGameDescription *>(adGame.desc)->gameType;
if (gameID == GType_MONKEY4 && adGame.desc->language == Common::Language::ZH_TWN) {
game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::ZH_TWN));
game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::ZH_CHN));
}
return game;
}
};
} // End of namespace Grim
REGISTER_PLUGIN_STATIC(GRIM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Grim::GrimMetaEngineDetection);
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