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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/str.h"
#include "common/endian.h"
#include "common/tokenizer.h"
#include "engines/grim/localize.h"
#include "engines/grim/grim.h"
#include "engines/grim/resource.h"
namespace Grim {
Localizer *g_localizer = nullptr;
Localizer::Localizer() {
// To avoid too wide lines further below, we just name these here.
bool isAnyDemo = g_grim->getGameFlags() & ADGF_DEMO;
bool isGrimDemo = g_grim->getGameType() == GType_GRIM && isAnyDemo;
bool isGerman = g_grim->getGameLanguage() == Common::DE_DEU;
bool isFrench = g_grim->getGameLanguage() == Common::FR_FRA;
bool isItalian = g_grim->getGameLanguage() == Common::IT_ITA;
bool isSpanish = g_grim->getGameLanguage() == Common::ES_ESP;
bool isKorean = g_grim->getGameLanguage() == Common::KO_KOR; // Korean Fan Translation
bool isTranslatedGrimDemo = (isGerman || isFrench || isItalian || isSpanish) && isGrimDemo;
bool isPS2 = g_grim->getGamePlatform() == Common::kPlatformPS2;
if (isGrimDemo && !isTranslatedGrimDemo)
return;
Common::String filename;
if (g_grim->getGameType() == GType_MONKEY4) {
filename = "script.tab";
} else {
if (g_grim->isRemastered()) {
filename = Common::String("grim.") + g_grim->getLanguagePrefix() + Common::String(".tab"); // TODO: Detect based on language.
} else if (isTranslatedGrimDemo) {
filename = "language.tab";
} else if (isKorean) {
filename = "grim.ko.tab";
} else {
filename = "grim.tab";
}
}
Common::SeekableReadStream *f = g_resourceloader->openNewStreamFile(filename);
if (!f) {
error("Localizer::Localizer: Unable to find localization information (%s)", filename.c_str());
return;
}
int32 filesize = f->size();
// Read in the data
char *data = new char[filesize + 1];
f->read(data, filesize);
data[filesize] = '\0';
delete f;
if (g_grim->isRemastered()) {
parseRemasteredData(Common::String(data));
return;
}
// Explicitly white-list german demo, as it has a .tab-file
if ((isTranslatedGrimDemo) || (!isAnyDemo && !isPS2)) {
if (filesize < 4)
error("%s to short: %i", filename.c_str(), filesize);
switch (READ_BE_UINT32(data)) {
case MKTAG('R','C','N','E'):
// Decode the data
if (g_grim->getGameType() == GType_MONKEY4) {
uint32 next = 0x16;
for (int i = 4; i < filesize; i++) {
next = next * 0x343FD + 0x269EC3;
data[i] ^= (int)(((((next >> 16) & 0x7FFF) / 32767.f) * 254) + 1);
}
} else {
for (int i = 4; i < filesize; i++) {
data[i] ^= '\xdd';
}
}
case MKTAG('D', 'O', 'E', 'L'):
case MKTAG('a', 'r', 't', 'p'):
case MKTAG('s', 's', 'I', 'N'):
case MKTAG('I', 'N', 'T', 'T'):
case MKTAG('6', '6', '6', 'I'):
break;
case 0xfffe4600: {
Common::String n = Common::U32String::decodeUTF16LE((const uint16 *) (data + 2), (filesize - 2) / 2).encode();
delete[] data;
data = new char[n.size() + 1];
memcpy(data, n.c_str(), n.size() + 1);
filesize = n.size();
g_grim->_isUtf8 = true;
break;
}
default:
error("Invalid magic reading %s: %08x (%s)", filename.c_str(), READ_BE_UINT32(data), tag2str(READ_BE_UINT32(data)));
}
}
char *nextline = data;
Common::String last_entry;
// Read file till end
for (char *line = data + 4; nextline != nullptr && (line - data <= filesize); nextline != nullptr && (line = nextline + 1)) {
nextline = strchr(line, '\n');
// If there is no next line we arrived the last one
if (nextline == nullptr) {
nextline = strchr(line, '\0');
}
// In grim we have to exit on first empty line else skip line
if (*line == '\r') {
if (g_grim->getGameType() == GType_GRIM) {
break;
}
nextline = strchr(line + 2, '\n');
continue;
}
// EMI has a garbage line which should be ignored
if (g_grim->getGameType() == GType_MONKEY4 && *line == '\x1A')
continue;
char *tab = strchr(line, '\t');
//skip line if no tab found
if (tab == nullptr) {
continue;
}
if (tab > nextline) {
Common::String cont = Common::String(line, nextline - line - 1);
assert(last_entry != "");
warning("Continuation line: \"%s\" = \"%s\" + \"%s\"", last_entry.c_str(), _entries[last_entry].c_str(), cont.c_str());
_entries[last_entry] += cont;
} else {
_entries[last_entry = Common::String(line, tab - line)] = Common::String(tab + 1, (nextline - tab - 2));
}
}
if (g_grim->_transcodeChineseToSimplified && g_grim->_isUtf8) {
for (Common::StringMap::iterator it = _entries.begin(); it != _entries.end(); it++) {
it->_value = it->_value.decode(Common::CodePage::kUtf8).transcodeChineseT2S().encode(Common::CodePage::kUtf8);
}
}
delete[] data;
}
void Localizer::parseRemasteredData(const Common::String &data) {
// This is probably cleaner implemented using a read line-by-line, but for now this works.
Common::StringTokenizer tokens(data, "\t\n");
while (!tokens.empty()) {
Common::String key = tokens.nextToken();
// Not sure if this is right, but it is necessary to get by the second line
key.trim();
// Handle comments
if (!(key.size() > 0 && !(key[0] == '#'))) {
continue;
}
Common::String string = tokens.nextToken();
_entries[key] = string;
}
}
Common::String Localizer::localize(const char *str) const {
assert(str);
const char *slash2;
if (str[0] != '/' || str[0] == 0 || !(slash2 = strchr(str + 1, '/')))
return str;
Common::String key(str + 1, slash2 - str - 1);
Common::StringMap::iterator it = _entries.find(key);
if (it != _entries.end()) {
return it->_value;
} else {
return slash2 + 1;
}
}
} // end of namespace Grim
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