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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2020 Google
*
*/
#ifndef HADESCH_VIDEOROOM_H
#define HADESCH_VIDEOROOM_H
#include "common/scummsys.h"
#include "common/array.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "common/rect.h"
#include "common/ptr.h"
#include "hadesch/pod_file.h"
#include "hadesch/pod_image.h"
#include "common/hashmap.h"
#include "common/str.h"
#include "hadesch/enums.h"
#include "hadesch/event.h"
#include "hadesch/hotzone.h"
#include "hadesch/table.h"
#include "common/queue.h"
namespace Video {
class SmackerDecoder;
}
namespace Hadesch {
class PodImage;
class HadeschEngine;
class TagFile;
static const int kDefaultSpeed = 100;
class Renderable {
public:
Renderable(Common::Array<PodImage> images);
const PodImage &getFrame(int time);
void startAnimation(int startms, int msperframe,
bool loop, int first, int last);
bool isAnimationFinished(int time);
void selectFrame(int frame);
int getAnimationFrameNum(int time);
int getNumFrames() {
return _images.size();
}
private:
int getLen();
Common::Array<PodImage> _images;
int _msperframe;
int _startms;
int _first;
int _last;
bool _loop;
};
class LayerId {
public:
LayerId(const Common::String &name) {
_name = name;
_idx = -1;
}
LayerId() {
_idx = -1;
}
LayerId(const char *name) {
_name = name;
_idx = -1;
}
LayerId(const Common::String &name, int idx, const Common::String &qualifier) {
_qualifier = qualifier;
_name = name;
_idx = idx;
}
Common::String getFilename() const {
return _name;
}
Common::String getDebug() const;
bool operator== (const LayerId &b) const;
private:
Common::String _name;
int _idx;
Common::String _qualifier;
};
struct Animation {
Audio::SoundHandle _soundHandle;
LayerId _animName;
EventHandlerWrapper _callbackEvent;
bool _finished;
bool _keepLastFrame;
bool _skippable;
int _subtitleID;
};
class PlayAnimParams {
public:
static PlayAnimParams loop();
static PlayAnimParams keepLastFrame();
static PlayAnimParams disappear();
bool getKeepLastFrame();
bool isLoop();
int getSpeed();
int getFirstFrame();
int getLastFrame();
PlayAnimParams partial(int first, int last) const;
PlayAnimParams speed(int msperframe) const;
PlayAnimParams backwards() const;
private:
PlayAnimParams(bool loop, bool keepLastFrame);
bool _loop;
bool _keepLastFrame;
int _firstFrame;
int _lastFrame;
int _msperframe;
};
struct TranscribedSound {
const char *soundName;
const char *transcript;
static TranscribedSound make(const char *s, const char *t) {
TranscribedSound res;
res.soundName = s;
res.transcript = t;
return res;
}
};
class VideoRoom {
public:
VideoRoom(const Common::String &dir, const Common::String &pod,
const Common::String &assetMapFile);
~VideoRoom();
void nextFrame(Common::SharedPtr<GfxContext> context, int time, bool stopVideo);
uint getWidth();
uint getHeight();
int getCursor();
// Hotzones and mouse
void setHotzoneEnabled(const Common::String &name, bool enabled);
void enableHotzone(const Common::String &name);
void disableHotzone(const Common::String &name);
void pushHotZones(const Common::String &hotzoneFile, bool enable = true,
Common::Point offset = Common::Point(0, 0));
void popHotZones();
void loadHotZones(const Common::String &hotzoneFile, bool enable = true,
Common::Point offset = Common::Point(0, 0));
void computeHotZone(int time, Common::Point mousePos);
Common::String getHotZone();
void setHotZoneOffset(const Common::String &name, Common::Point offset);
Common::String mapClick(Common::Point mousePos);
void enableMouse() {
_mouseEnabled = true;
}
void disableMouse() {
_mouseEnabled = false;
}
bool isMouseEnabled() {
return _mouseEnabled;
}
int getCursorAnimationFrame(int time);
// Animations and layers
void setLayerEnabled(const LayerId &name, bool enabled);
void setLayerParallax(const LayerId &name, int val);
void setColorScale(const LayerId &name, int val);
void setScale(const LayerId &name, int val);
int getNumFrames(const LayerId &animName);
// Main animation API
void playAnimWithSpeech(const LayerId &animName,
const TranscribedSound &sound,
int zValue,
PlayAnimParams params,
EventHandlerWrapper callbackEvent = EventHandlerWrapper(),
Common::Point offset = Common::Point(0, 0));
void playAnimWithSFX(const LayerId &animName,
const Common::String &soundName,
int zValue,
PlayAnimParams params,
EventHandlerWrapper callbackEvent = EventHandlerWrapper(),
Common::Point offset = Common::Point(0, 0));
void playAnimWithMusic(const LayerId &animName,
const Common::String &soundName,
int zValue,
PlayAnimParams params,
EventHandlerWrapper callbackEvent = EventHandlerWrapper(),
Common::Point offset = Common::Point(0, 0));
void playAnim(const LayerId &animName, int zValue,
PlayAnimParams params,
EventHandlerWrapper callbackEvent = EventHandlerWrapper(),
Common::Point offset = Common::Point(0, 0));
void stopAnim(const LayerId &animName);
// Like stopAnim but also remove layer altogether
void purgeAnim(const LayerId &animName);
bool isAnimationFinished(const LayerId &name, int time);
void addStaticLayer(const LayerId &name, int zValue, Common::Point offset = Common::Point(0, 0));
void selectFrame(const LayerId &name, int zValue, int val, Common::Point offset = Common::Point(0, 0));
bool doesLayerExist(const LayerId &name);
PodImage getLayerFrame(const LayerId &name);
int getAnimFrameNum(const LayerId &name);
void dumpLayers();
// Convenience wrappers
void playAnimLoop(const LayerId &animName, int zValue, Common::Point offset = Common::Point(0, 0));
void playAnimKeepLastFrame(const LayerId &animName, int zValue, EventHandlerWrapper callbackEvent = EventHandlerWrapper(),
Common::Point offset = Common::Point(0, 0));
// Videos
void playVideo(const Common::String &name, int zValue,
EventHandlerWrapper callbackEvent = EventHandlerWrapper(),
Common::Point offset = Common::Point(0, 0));
void cancelVideo();
bool isVideoPlaying();
// Panning
void panLeftAnim(EventHandlerWrapper callbackEvent = EventHandlerWrapper());
void panRightAnim(EventHandlerWrapper callbackEvent = EventHandlerWrapper());
void panRightInstant();
void setPannable(bool pannable);
void setUserPanCallback(EventHandlerWrapper leftStart,
EventHandlerWrapper leftEnd,
EventHandlerWrapper rightStart,
EventHandlerWrapper rightEnd);
bool isPanLeft() {
return _pan == 0;
}
bool isPanRight() {
return _pan == 640;
}
// Hero belt
void enableHeroBelt() {
_heroBeltEnabled = true;
}
void disableHeroBelt() {
_heroBeltEnabled = false;
}
bool isHeroBeltEnabled() {
return _heroBeltEnabled;
}
// Font
void renderString(const Common::String &font, const Common::U32String &str,
Common::Point startPos, int zVal, int fontDelta = 0, const Common::String &extraId = "letter");
void renderStringCentered(const Common::String &font, const Common::U32String &str,
Common::Point centerPos, int zVal, int fontDelta = 0, const Common::String &extraId = "letter");
void hideString(const Common::String &font, size_t maxLen, const Common::String &extraId = "letter");
int computeStringWidth(const Common::String &font, const Common::U32String &str, int fontDelta = 0);
// Misc
void playSFX(const Common::String &soundName,
EventHandlerWrapper callbackEvent = EventHandlerWrapper());
void playMusic(const Common::String &soundName,
EventHandlerWrapper callbackEvent = EventHandlerWrapper());
void playSFXLoop(const Common::String &soundName);
void playMusicLoop(const Common::String &soundName);
void playSpeech(const TranscribedSound &sound,
EventHandlerWrapper callbackEvent = EventHandlerWrapper());
void playStatueSMK(StatueId id, const LayerId &animName, int zValue,
const Common::Array<Common::String> &smkNames,
int startOfLoop, int startOfEnd,
Common::Point offset = Common::Point(0, 0));
Common::SeekableReadStream *openFile(const Common::String &name);
void fadeOut(int ms, const EventHandlerWrapper &callback);
void resetFade();
void resetLayers();
void drag(const Common::String &name, int frame, Common::Point hotspot);
PodImage *getDragged();
void clearDrag();
void pause();
void unpause();
void finish();
void cancelAllSubtitles();
void setViewportOffset(Common::Point vp) {
_viewportOffset = vp;
}
private:
struct Layer {
Common::SharedPtr<Renderable> renderable;
LayerId name;
Common::Point offset;
bool isEnabled;
int genCounter;
int zValue;
int parallax;
int colorScale; // From 0 to 0x100
int scale; // From 0 to 100
};
struct SubtitleLine {
Common::U32String line;
int32 maxTime;
int ID;
};
void playAnimWithSoundInternal(const LayerId &animName,
const Common::String &soundName,
Audio::Mixer::SoundType soundType,
int zValue,
PlayAnimParams params,
EventHandlerWrapper callbackEvent,
Common::Point offset,
int subID = -1);
void playSubtitles(const char *text, int subID);
void addLayer(Renderable *renderable, const LayerId &name,
int zValue,
bool isEnabled = true, Common::Point offset = Common::Point(0, 0));
void startAnimationInternal(const LayerId &name, int zValue, int msperframe, bool loop,
bool fixedFrame, int first, int last, Common::Point offset);
Audio::RewindableAudioStream *getAudioStream(const Common::String &soundName);
Common::String mapAsset(const Common::String &name);
Common::String mapAsset(const LayerId &name);
void addAnimLayerInternal(const LayerId &name, int zValue, Common::Point offset = Common::Point(0, 0));
void playSoundInternal(const Common::String &soundName, EventHandlerWrapper callbackEvent, bool loop,
bool skippable, Audio::Mixer::SoundType soundType, int subtitleID = -1);
static int layerComparator (const Layer &a, const Layer &b);
void loadFontWidth(const Common::String &font);
uint _videoW, _videoH;
Common::Point _videoOffset, _videoSurfOffset;
Common::SharedPtr<byte> _videoPixels;
byte _videoPalette[256 * 3];
HotZoneArray _hotZones;
Common::Array<HotZoneArray> _hotZoneStack;
Common::SortedArray<Layer, const Layer&> _layers;
int _layerGenCounter;
int _startHotTime;
int _hotZone;
int _cursor;
// We need to keep cursor pointer valid for at
// least one more frame. Hence use circular buffer
PodImage _draggedImage[5];
int _draggingPtr;
bool _isDragging;
int _pan, _panSpeed;
EventHandlerWrapper _panCallback;
EventHandlerWrapper _userPanStartLeftCallback;
EventHandlerWrapper _userPanStartRightCallback;
EventHandlerWrapper _userPanEndLeftCallback;
EventHandlerWrapper _userPanEndRightCallback;
bool _pannable;
bool _leftEdge;
bool _rightEdge;
bool _heroBeltEnabled;
int _edgeStartTime;
Common::String _smkPath;
Common::String _podPath;
Common::SharedPtr<Video::SmackerDecoder> _videoDecoder;
Common::Point _viewportOffset;
Common::Array<Animation> _anims;
EventHandlerWrapper _videoDecoderEndEvent;
int _videoZ;
Common::SharedPtr<PodFile> _podFile;
Common::HashMap<Common::String, Common::Array<int> > _fontWidths;
Common::Queue<SubtitleLine> _subtitles;
Common::HashMap<int, int> _countQueuedSubtitles;
TextTable _assetMap;
bool _mouseEnabled;
int _finalFade, _finalFadeSpeed;
EventHandlerWrapper _finalFadeCallback;
};
static const int kVideoWidth = 640;
static const int kVideoHeight = 480;
#define kOffsetRightRoom (Common::Point(kVideoWidth, 0))
#define kZeroPoint (Common::Point(10, 50))
struct PrePoint {
int x, y;
Common::Point get() const {
return Common::Point(x, y);
}
};
}
#endif
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