File: metaengine.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (292 lines) | stat: -rw-r--r-- 8,995 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "base/plugins.h"

#include "common/debug.h"
#include "common/translation.h"

#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"

#include "engines/advancedDetector.h"
#include "graphics/thumbnail.h"

#include "hdb/hdb.h"
#include "hdb/input.h"
#include "hdb/detection.h"

namespace HDB {

static const ADExtraGuiOptionsMap optionsList[] = {
		{
				GAMEOPTION_CHEATMODE,
				{
						_s("Enable cheat mode"),
						_s("Debug info and level selection becomes available"),
						"hypercheat",
						false,
						0,
						0
				}
		},

		AD_EXTRA_GUI_OPTIONS_TERMINATOR
};

const char *HDBGame::getGameId() const { return _gameDescription->gameId; }
Common::Platform HDBGame::getPlatform() const { return _gameDescription->platform; }

const char *HDBGame::getGameFile() const {
	return _gameDescription->filesDescriptions[0].fileName;
}

uint32 HDBGame::getGameFlags() const {
	return _gameDescription->flags;
}

bool HDBGame::isDemo() const {
	return (getGameFlags() & ADGF_DEMO);
}

bool HDBGame::isPPC() const {
	return (getPlatform() == Common::kPlatformPocketPC);
}

bool HDBGame::isHandango() const {
	return (getGameFlags() & GF_HANDANGO);
}

} // End of namespace HDB

class HDBMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
	const char *getName() const override {
		return "hdb";
	}

	const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
		return HDB::optionsList;
	}

	bool hasFeature(MetaEngineFeature f) const override;
	int getMaximumSaveSlot() const override;

	bool removeSaveState(const char *target, int slot) const override;
	SaveStateList listSaves(const char *target) const override;
	SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
	Common::KeymapArray initKeymaps(const char *target) const override;
	Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
};

bool HDBMetaEngine::hasFeature(MetaEngineFeature f) const {
	return
		(f == kSupportsLoadingDuringStartup) ||
		(f == kSupportsListSaves) ||
		(f == kSupportsDeleteSave) ||
		(f == kSavesSupportMetaInfo) ||
		(f == kSavesSupportThumbnail) ||
		(f == kSimpleSavesNames) ||
		(f == kSavesSupportPlayTime);
}

bool HDB::HDBGame::hasFeature(Engine::EngineFeature f) const {
	return (f == kSupportsReturnToLauncher) ||
		   (f == kSupportsLoadingDuringRuntime) ||
		   (f == kSupportsSavingDuringRuntime);
}

bool HDBMetaEngine::removeSaveState(const char *target, int slot) const {
	Common::String fileName = Common::String::format("%s.%03d", target, slot);
	return g_system->getSavefileManager()->removeSavefile(fileName);
}

int HDBMetaEngine::getMaximumSaveSlot() const { return 99; }

SaveStateList HDBMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern += ".###";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
			if (in) {
				SaveStateDescriptor desc;
				char mapName[32];
				Graphics::Surface *thumbnail;

				if (!Graphics::loadThumbnail(*in, thumbnail)) {
					warning("Error loading thumbnail for %s", file->c_str());
				}
				desc.setThumbnail(thumbnail);

				uint32 timeSeconds = in->readUint32LE();
				in->read(mapName, 32);

				debug(1, "mapName: %s playtime: %d", mapName, timeSeconds);

				desc.setSaveSlot(slotNum);
				desc.setPlayTime(timeSeconds * 1000);

				if (slotNum < 8)
					desc.setDescription(Common::String::format("Auto: %s", mapName));
				else
					desc.setDescription(mapName);

				saveList.push_back(desc);
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}

SaveStateDescriptor HDBMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(Common::String::format("%s.%03d", target, slot)));

	if (in) {
		SaveStateDescriptor desc;
		char mapName[32];
		Graphics::Surface *thumbnail;

		if (!Graphics::loadThumbnail(*in, thumbnail)) {
			warning("Error loading thumbnail");
		}
		desc.setThumbnail(thumbnail);

		uint32 timeSeconds = in->readUint32LE();
		in->read(mapName, 32);

		desc.setSaveSlot(slot);
		desc.setPlayTime(timeSeconds * 1000);
		desc.setDescription(mapName);

		return desc;
	}

	return SaveStateDescriptor();
}

Common::KeymapArray HDBMetaEngine::initKeymaps(const char *target) const {
	using namespace Common;
	using namespace HDB;

	Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "hdb", "Hyperspace Delivery Boy!");

	Action *act;

	act = new Action(kStandardActionLeftClick, _("Left Click"));
	act->setLeftClickEvent();
	act->addDefaultInputMapping("MOUSE_LEFT");
	act->addDefaultInputMapping("JOY_A");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionMoveUp, _("Move up"));
	act->setCustomEngineActionEvent(kHDBActionUp);
	act->addDefaultInputMapping("UP");
	act->addDefaultInputMapping("JOY_UP");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionMoveDown, _("Move down"));
	act->setCustomEngineActionEvent(kHDBActionDown);
	act->addDefaultInputMapping("DOWN");
	act->addDefaultInputMapping("JOY_DOWN");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionMoveLeft, _("Move left"));
	act->setCustomEngineActionEvent(kHDBActionLeft);
	act->addDefaultInputMapping("LEFT");
	act->addDefaultInputMapping("JOY_LEFT");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionMoveRight, _("Move right"));
	act->setCustomEngineActionEvent(kHDBActionRight);
	act->addDefaultInputMapping("RIGHT");
	act->addDefaultInputMapping("JOY_RIGHT");
	engineKeyMap->addAction(act);

	act = new Action("USE", _("Use"));
	act->setCustomEngineActionEvent(kHDBActionUse);
	act->addDefaultInputMapping("RETURN");
	act->addDefaultInputMapping("MOUSE_RIGHT");
	act->addDefaultInputMapping("JOY_B");
	engineKeyMap->addAction(act);

	act = new Action("CLEAR", _("Clear waypoints"));
	act->setCustomEngineActionEvent(kHDBActionClearWaypoints);
	act->addDefaultInputMapping("MOUSE_MIDDLE");
	act->addDefaultInputMapping("JOY_X");
	engineKeyMap->addAction(act);

#if 0
	act = new Action("INV", _("Inventory"));
	act->setCustomEngineActionEvent(kHDBActionInventory);
	act->addDefaultInputMapping("SPACE");
	act->addDefaultInputMapping("JOY_Y");
	engineKeyMap->addAction(act);
#endif

	act = new Action(kStandardActionPause, _("Pause"));
	act->setCustomEngineActionEvent(kHDBActionPause);
	act->addDefaultInputMapping("p");
	act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
	engineKeyMap->addAction(act);

	act = new Action(kStandardActionOpenMainMenu, _("Menu"));
	act->setCustomEngineActionEvent(kHDBActionMenu);
	act->addDefaultInputMapping("ESCAPE");
	act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
	engineKeyMap->addAction(act);

	act = new Action("DEBUG", _("Debug"));
	act->setCustomEngineActionEvent(kHDBActionDebug);
	act->addDefaultInputMapping("F1");
	engineKeyMap->addAction(act);

	act = new Action("QUIT", _("Quit"));
	act->setCustomEngineActionEvent(kHDBActionQuit);
	act->addDefaultInputMapping("F10");
	engineKeyMap->addAction(act);

	return Keymap::arrayOf(engineKeyMap);
}

Common::Error HDBMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
	*engine = new HDB::HDBGame(syst, desc);
	return Common::kNoError;
}

#if PLUGIN_ENABLED_DYNAMIC(HDB)
	REGISTER_PLUGIN_DYNAMIC(HDB, PLUGIN_TYPE_ENGINE, HDBMetaEngine);
#else
	REGISTER_PLUGIN_STATIC(HDB, PLUGIN_TYPE_ENGINE, HDBMetaEngine);
#endif