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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "hpl1/engine/game/low_level_game_setup.h"
#include "hpl1/engine/impl/LowLevelGraphicsSDL.h"
#include "hpl1/engine/impl/LowLevelPhysicsNewton.h"
#include "hpl1/engine/impl/LowLevelSoundOpenAL.h"
#include "hpl1/engine/impl/low_level_graphics_tgl.h"
#include "hpl1/engine/input/LowLevelInput.h"
#include "hpl1/engine/resources/low_level_resources.h"
#include "hpl1/engine/system/low_level_system.h"
#include "hpl1/graphics.h"
namespace hpl {
static iLowLevelGraphics *createLowLevelGfx() {
#ifdef USE_OPENGL
if (Hpl1::useOpenGL())
return hplNew(cLowLevelGraphicsSDL, ());
#endif
#ifdef USE_TINYGL
return hplNew(LowLevelGraphicsTGL, ());
#else
error("Can't find a valid renderer: TinyGL is not supported");
#endif
}
LowLevelGameSetup::LowLevelGameSetup() {
_lowLevelSystem = hplNew(LowLevelSystem, ());
_lowLevelGraphics = createLowLevelGfx();
_lowLevelInput = hplNew(LowLevelInput, (_lowLevelGraphics));
_lowLevelResources = hplNew(LowLevelResources, (_lowLevelGraphics));
_lowLevelSound = hplNew(cLowLevelSoundOpenAL, ());
_lowLevelPhysics = hplNew(cLowLevelPhysicsNewton, ());
}
LowLevelGameSetup::~LowLevelGameSetup() {
Log("Deleting lowlevel stuff.\n");
Log("Physics\n");
hplDelete(_lowLevelPhysics);
Log("Sound\n");
hplDelete(_lowLevelSound);
Log("Input\n");
hplDelete(_lowLevelInput);
Log("Resources\n");
hplDelete(_lowLevelResources);
Log("System\n");
hplDelete(_lowLevelSystem);
Log("Graphics\n");
hplDelete(_lowLevelGraphics);
}
cScene *LowLevelGameSetup::createScene(cGraphics *graphics, cResources *resources, cSound *sound,
cPhysics *physics, cSystem *system, cAI *ai) {
return hplNew(cScene, (graphics, resources, sound, physics, system, ai));
}
cResources *LowLevelGameSetup::createResources(cGraphics *graphics) {
return hplNew(cResources, (_lowLevelResources, _lowLevelGraphics));
}
cInput *LowLevelGameSetup::createInput(cGraphics *graphics) {
return hplNew(cInput, (_lowLevelInput));
}
cSystem *LowLevelGameSetup::createSystem() {
return hplNew(cSystem, (_lowLevelSystem));
}
cGraphics *LowLevelGameSetup::createGraphics() {
return hplNew(cGraphics, (_lowLevelGraphics, _lowLevelResources));
}
cSound *LowLevelGameSetup::createSound() {
return hplNew(cSound, (_lowLevelSound));
}
cPhysics *LowLevelGameSetup::createPhysics() {
return hplNew(cPhysics, (_lowLevelPhysics));
}
cAI *LowLevelGameSetup::createAi() {
return hplNew(cAI, ());
}
} // namespace hpl
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