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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_ANIMATION_H
#define HPL_ANIMATION_H
#include "common/array.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/resources/ResourceBase.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class cAnimationTrack;
typedef Common::Array<cAnimationTrack *> tAnimationTrackVec;
typedef tAnimationTrackVec::iterator tAnimationTrackVecIt;
class cAnimation : public iResourceBase {
public:
cAnimation(const tString &asName, const tString &asFile);
~cAnimation();
float GetLength();
void SetLength(float afTime);
cAnimationTrack *CreateTrack(const tString &asName, tAnimTransformFlag aFlags);
cAnimationTrack *GetTrack(int alIndex);
cAnimationTrack *GetTrackByName(const tString &asName);
void ResizeTracks(int alNum);
int GetTrackNum();
const char *GetAnimationName() { return msAnimName.c_str(); }
void SetAnimationName(const tString &asName) { msAnimName = asName; }
tString &GetFileName() { return msFileName; }
// Resources implementation
bool reload() { return false; }
void unload() {}
void destroy() {}
private:
tString msAnimName;
tString msFileName;
float mfLength;
tAnimationTrackVec mvTracks;
};
} // namespace hpl
#endif // HPL_ANIMATION_H
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