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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_BILLBOARD_H
#define HPL_BILLBOARD_H
#include "RenderList.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/graphics/Renderable.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/scene/Entity3D.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
enum eBillboardType {
eBillboardType_Point,
eBillboardType_Axis,
eBillboardType_LastEnum
};
class cMaterialManager;
class cResources;
class cGraphics;
class cMeshCreator;
class cFileSearcher;
class iLowLevelGraphics;
class iMaterial;
class iVertexBuffer;
class iOcclusionQuery;
//------------------------------------------
kSaveData_ChildClass(iRenderable, cBillboard) {
kSaveData_ClassInit(cBillboard) public : tString msMaterial;
int mType;
cVector2f mvSize;
cVector3f mvAxis;
float mfForwardOffset;
cColor mColor;
float mfHaloAlpha;
bool mbIsHalo;
cVector3f mvHaloSourceSize;
bool mbHaloSourceIsParent;
virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
virtual int GetSaveCreatePrio();
};
//------------------------------------------
class cBillboard : public iRenderable {
typedef iRenderable super;
public:
cBillboard(const tString asName, const cVector2f &avSize, cResources *apResources,
cGraphics *apGraphics);
~cBillboard();
void SetMaterial(iMaterial *apMaterial);
void SetSize(const cVector2f &avSize);
cVector2f GetSize() { return mvSize; }
void SetType(eBillboardType aType);
eBillboardType GetType() { return mType; }
void SetAxis(const cVector3f &avAxis);
cVector3f GetAxis() { return mvAxis; }
void SetForwardOffset(float afOffset);
float GetForwardOffset() { return mfForwardOffset; }
void SetColor(const cColor &aColor);
const cColor &GetColor() { return mColor; }
void SetHaloAlpha(float afX);
float GetHaloAlpha() { return mfHaloAlpha; }
void LoadXMLProperties(const tString asFile);
/////////////////////////////////
// Halo stuff
void SetIsHalo(bool abX);
bool IsHalo() { return mbIsHalo; }
void SetHaloSourceSize(const cVector3f &avSize);
cVector3f GetHaloSourceSize() { return mvHaloSourceSize; }
void SetHaloSourceIsParent(bool abX);
bool GetHaloSourceIsParent() { return mbHaloSourceIsParent; }
iOcclusionQuery *GetQuery() { return mQueryObject.mpQuery; }
iOcclusionQuery *GetMaxQuery() { return mMaxQueryObject.mpQuery; }
/////////////////////////////////
// Entity implementation
tString GetEntityType() { return "Billboard"; }
bool IsVisible();
void SetVisible(bool abVisible) { SetRendered(abVisible); }
// Renderable implementations
iMaterial *GetMaterial() { return mpMaterial; }
iVertexBuffer *GetVertexBuffer() { return mpVtxBuffer; }
void UpdateGraphics(cCamera3D *apCamera, float afFrameTime, cRenderList *apRenderList);
bool IsShadowCaster() { return false; }
cBoundingVolume *GetBoundingVolume();
cMatrixf *GetModelMatrix(cCamera3D *apCamera);
int GetMatrixUpdateCount();
eRenderableType GetRenderType() { return eRenderableType_ParticleSystem; }
// SaveObject implementation
virtual iSaveData *CreateSaveData();
virtual void SaveToSaveData(iSaveData *apSaveData);
virtual void LoadFromSaveData(iSaveData *apSaveData);
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
private:
eBillboardType ToType(const char *apString);
void UpdateSourceBufferSize();
cMaterialManager *mpMaterialManager;
cFileSearcher *mpFileSearcher;
iLowLevelGraphics *mpLowLevelGraphics;
cMeshCreator *mpMeshCreator;
iMaterial *mpMaterial;
iVertexBuffer *mpVtxBuffer;
iVertexBuffer *mpHaloSourceBuffer;
cMatrixf m_mtxTempTransform;
eBillboardType mType;
cVector2f mvSize;
cVector3f mvAxis;
int mlLastRenderCount;
bool mbIsHalo;
cVector3f mvHaloSourceSize;
bool mbHaloSourceIsParent;
cOcclusionQueryObject mQueryObject;
cOcclusionQueryObject mMaxQueryObject;
float mfForwardOffset;
cColor mColor;
float mfHaloAlpha;
};
} // namespace hpl
#endif // HPL_BILLBOARD_H
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