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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_BONE_H
#define HPL_BONE_H
#include "common/list.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
#include "common/stablemap.h"
namespace hpl {
class cSkeleton;
class cBone;
typedef Common::List<cBone *> tBoneList;
typedef tBoneList::iterator tBoneListIt;
typedef cSTLIterator<cBone *, tBoneList, tBoneListIt> cBoneIterator;
class cBone {
friend class cSkeleton;
public:
cBone(const tString &asName, cSkeleton *apSkeleton);
~cBone();
cBone *CreateChildBone(const tString &asName);
void SetTransform(const cMatrixf &a_mtxTransform);
const cMatrixf &GetLocalTransform();
const cMatrixf &GetWorldTransform();
const cMatrixf &GetInvWorldTransform();
const tString &GetName() { return msName; }
cBoneIterator GetChildIterator();
void Detach();
cBone *GetParent() { return mpParent; }
// Needed for some loading stuff..
int GetValue() { return mlValue; }
void SetValue(int alVal) { mlValue = alVal; }
private:
void NeedsUpdate();
void UpdateMatrix();
tString msName;
cMatrixf m_mtxTransform;
cMatrixf m_mtxWorldTransform;
cMatrixf m_mtxInvWorldTransform;
cBone *mpParent;
tBoneList mlstChildren;
cSkeleton *mpSkeleton;
bool mbNeedsUpdate;
int mlValue;
};
} // namespace hpl
#endif // HPL_BONE_H
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