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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/Color.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cColor::cColor(float afR, float afG, float afB, float afA) {
r = afR;
g = afG;
b = afB;
a = afA;
}
//-----------------------------------------------------------------------
cColor::cColor(float afR, float afG, float afB) {
r = afR;
g = afG;
b = afB;
a = 1;
}
//-----------------------------------------------------------------------
cColor::cColor() {
r = 0;
g = 0;
b = 0;
a = 1;
}
//-----------------------------------------------------------------------
cColor::cColor(float afVal) {
r = afVal;
g = afVal;
b = afVal;
a = 1;
}
//-----------------------------------------------------------------------
cColor::cColor(float afVal, float afA) {
r = afVal;
g = afVal;
b = afVal;
a = afA;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cColor::FromVec(float *apV) {
r = apV[0];
g = apV[1];
b = apV[2];
a = apV[3];
}
//-----------------------------------------------------------------------
cColor cColor::operator*(float afVal) const {
cColor col;
col.r = r * afVal;
col.g = g * afVal;
col.b = b * afVal;
col.a = a * afVal;
return col;
}
cColor cColor::operator/(float afVal) const {
cColor col;
col.r = r / afVal;
col.g = g / afVal;
col.b = b / afVal;
col.a = a / afVal;
return col;
}
//-----------------------------------------------------------------------
cColor cColor::operator+(const cColor &aCol) const {
return cColor(
r + aCol.r,
g + aCol.g,
b + aCol.b,
a + aCol.a);
}
cColor cColor::operator-(const cColor &aCol) const {
return cColor(
r - aCol.r,
g - aCol.g,
b - aCol.b,
a - aCol.a);
}
cColor cColor::operator*(const cColor &aCol) const {
return cColor(
r * aCol.r,
g * aCol.g,
b * aCol.b,
a * aCol.a);
}
cColor cColor::operator/(const cColor &aCol) const {
return cColor(
r / aCol.r,
g / aCol.g,
b / aCol.b,
a / aCol.a);
}
//-----------------------------------------------------------------------
bool cColor::operator==(cColor aCol) const {
if (r == aCol.r && g == aCol.g && b == aCol.b && a == aCol.a)
return true;
else
return false;
}
//-----------------------------------------------------------------------
tString cColor::ToString() const {
char buf[512];
snprintf(buf, 512, "%f : %f : %f : %f", r, g, b, a);
tString str = buf;
return str;
}
//-----------------------------------------------------------------------
tString cColor::ToFileString() const {
char buf[512];
snprintf(buf, 512, "%g %g %g %g", r, g, b, a);
tString str = buf;
return str;
}
//-----------------------------------------------------------------------
} // namespace hpl
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