1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_GRAPHICSTYPES_H
#define HPL_GRAPHICSTYPES_H
#include "common/array.h"
#include "common/list.h"
#include "hpl1/engine/graphics/Color.h"
#include "hpl1/engine/math/MathTypes.h"
namespace hpl {
#define MAX_TEXTUREUNITS (8)
#define MAX_NUM_OF_LIGHTS (30)
enum eMatrix {
eMatrix_ModelView,
eMatrix_Projection,
eMatrix_Texture,
eMatrix_LastEnum
};
enum eTileRotation {
eTileRotation_0,
eTileRotation_90,
eTileRotation_180,
eTileRotation_270,
eTileRotation_LastEnum
};
enum ePrimitiveType {
ePrimitiveType_Tri,
ePrimitiveType_Quad,
ePrimitiveType_LastEnum
};
typedef tFlag tAnimTransformFlag;
#define eAnimTransformFlag_Translate (0x00000001)
#define eAnimTransformFlag_Scale (0x00000002)
#define eAnimTransformFlag_Rotate (0x00000004)
#define klNumOfAnimTransformFlags (3)
const tAnimTransformFlag kvAnimTransformFlags[] = {eAnimTransformFlag_Translate,
eAnimTransformFlag_Scale, eAnimTransformFlag_Rotate};
//-----------------------------------------
enum eColorDataFormat {
eColorDataFormat_RGB,
eColorDataFormat_RGBA,
eColorDataFormat_ALPHA,
eColorDataFormat_BGR,
eColorDataFormat_BGRA,
eColorDataFormat_LastEnum
};
//---------------------------------------
enum eFontAlign {
eFontAlign_Left,
eFontAlign_Right,
eFontAlign_Center,
eFontAlign_LastEnum
};
//---------------------------------------
class cKeyFrame {
public:
cVector3f trans;
cVector3f scale;
cQuaternion rotation;
float time;
};
typedef Common::Array<cKeyFrame *> tKeyFramePtrVec;
typedef tKeyFramePtrVec::iterator tKeyFramePtrVecIt;
typedef Common::Array<cKeyFrame> tKeyFrameVec;
typedef tKeyFrameVec::iterator tKeyFrameVecIt;
//---------------------------------------
enum eAnimationEventType {
eAnimationEventType_PlaySound,
eAnimationEventType_LastEnum
};
//---------------------------------------
class cVertexBonePair {
public:
cVertexBonePair(unsigned int aVtx, unsigned int aBone, float aW) {
vtxIdx = aVtx;
boneIdx = aBone;
weight = aW;
}
cVertexBonePair() {}
unsigned int vtxIdx;
unsigned int boneIdx;
float weight;
};
typedef Common::Array<cVertexBonePair> tVertexBonePairVec;
typedef tVertexBonePairVec::iterator tVertexBonePairVecIt;
//---------------------------------------
class cVertex {
public:
cVertex() : pos(0), tex(0), col(0) {}
cVertex(const cVector3f &avPos, const cVector3f &avTex, const cColor &aCol) {
pos = avPos;
tex = avTex;
col = aCol;
}
cVertex(const cVector3f &avPos, const cColor &aCol) {
pos = avPos;
col = aCol;
}
cVector3f pos;
cVector3f tex;
cVector3f tan;
cVector3f norm;
cColor col;
};
typedef Common::List<cVertex> tVertexList;
typedef tVertexList::iterator tVertexListIt;
typedef Common::Array<cVertex> tVertexVec;
typedef tVertexVec::iterator tVertexVecIt;
} // namespace hpl
#endif // HPL_GRAPHICSTYPES_H
|