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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_IMAGE_ENTITY_DATA_H
#define HPL_IMAGE_ENTITY_DATA_H
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/resources/ResourceBase.h"
#include "hpl1/engine/system/SystemTypes.h"
#include "common/stablemap.h"
class TiXmlElement;
namespace hpl {
#define kMaxImageEntityFrameWidth (1024)
class cResources;
class cGraphics;
class iMaterial;
class cMesh2D;
class cImageFrame {
public:
iMaterial *mpMaterial;
tVertexVec mvVtx;
};
typedef Common::Array<cImageFrame> tImageFrameVec;
typedef tImageFrameVec::iterator tImageFrameVecIt;
class cImageAnimation {
public:
tString msName;
int mlHandle;
float mfSpeed;
tIntVec mvFrameNums;
bool mbCollidable;
tString msSound;
};
typedef Common::StableMap<tString, cImageAnimation> tImageAnimationMap;
typedef tImageAnimationMap::iterator tImageAnimationMapIt;
class cImageEntityData : public iResourceBase {
public:
cImageEntityData(tString asName, cGraphics *apGraphics, cResources *apResources);
~cImageEntityData();
// resource stuff:
bool reload() { return false; }
void unload() {}
void destroy() {}
bool CreateFromFile(const tString &asFile, tIntVec &avImageHandle);
cImageFrame *GetImageFrame(int alFrame);
tUIntVec *GetIndexVec() { return &mvIdxVec; }
int GetFrameNum() { return mlFrameNum; }
cImageAnimation *GetAnimationByName(const tString &asName);
cImageAnimation *GetAnimationByHandle(int alHandle);
int GetAnimationNum() { return (int)m_mapAnimations.size(); }
tImageAnimationMap *GetAnimationMap() { return &m_mapAnimations; }
const tString &GetType() { return msType; }
const tString &GetSubType() { return msSubType; }
const tString &GetDataName() { return msDataName; }
cVector2f GetImageSize() { return mvImageSize; }
cMesh2D *GetCollideMesh() { return mpCollideMesh; }
bool IsCollidable() { return mbCollidable; }
bool GetCollides() { return mbCollides; }
bool GetCastShadows() { return mbCastShadows; }
private:
int mlFrameNum;
cResources *mpResources;
cGraphics *mpGraphics;
cVector2l mvFrameSize;
cMesh2D *mpMesh;
cMesh2D *mpCollideMesh;
tUIntVec mvIdxVec;
cVector2f mvImageSize;
tString msDataName;
tString msType;
tString msSubType;
bool mbCastShadows;
bool mbCollidable;
bool mbCollides;
bool mbLit;
tImageFrameVec mvImageFrames;
tImageAnimationMap m_mapAnimations;
void GetFrameNum(TiXmlElement *apElement);
};
} // namespace hpl
#endif // HPL_IMAGE_ENTITY_DATA_H
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