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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/Material_BumpColorSpec.h"
#include "hpl1/engine/graphics/Material_Alpha.h"
#include "hpl1/engine/graphics/Material_Bump.h"
#include "hpl1/engine/graphics/Material_Fallback01_BaseLight.h"
#include "hpl1/engine/graphics/Material_Fallback02_BaseLight.h"
#include "hpl1/engine/graphics/Material_Flat.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMaterial_BumpColorSpec::cMaterial_BumpColorSpec(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
cImageManager *apImageManager, cTextureManager *apTextureManager,
cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D)
: iMaterial_BaseLight("hpl1_DiffuseSpec_Light",
"hpl1_BumpColorSpec_Light",
asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager,
aPicture, apRenderer3D) {
mbUseSpecular = true;
mbUseNormalMap = true;
mbUseColorSpecular = true;
}
//-----------------------------------------------------------------------
cMaterial_BumpColorSpec::~cMaterial_BumpColorSpec() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iMaterial *cMaterialType_BumpColorSpec::Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
cImageManager *apImageManager, cTextureManager *apTextureManager,
cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
if (!apLowLevelGraphics->GetCaps(eGraphicCaps_GL_GpuPrograms) || iMaterial::GetQuality() == eMaterialQuality_VeryLow) {
return hplNew(cMaterial_Flat, (asName, apLowLevelGraphics,
apImageManager, apTextureManager, apRenderer,
apProgramManager, aPicture, apRenderer3D));
}
if (iMaterial::GetQuality() >= eMaterialQuality_High) {
if (apLowLevelGraphics->GetCaps(eGraphicCaps_MaxTextureImageUnits) >= 7) {
return hplNew(cMaterial_BumpColorSpec, (asName, apLowLevelGraphics,
apImageManager, apTextureManager, apRenderer,
apProgramManager, aPicture, apRenderer3D));
} else {
return hplNew(cMaterial_Bump, (asName, apLowLevelGraphics,
apImageManager, apTextureManager, apRenderer,
apProgramManager, aPicture, apRenderer3D));
}
} else if (apLowLevelGraphics->GetCaps(eGraphicCaps_MaxTextureImageUnits) >= 3 &&
iMaterial::GetQuality() >= eMaterialQuality_Medium) {
return hplNew(cMaterial_Fallback01_Bump, (asName, apLowLevelGraphics,
apImageManager, apTextureManager, apRenderer,
apProgramManager, aPicture, apRenderer3D));
} else if (iMaterial::GetQuality() >= eMaterialQuality_Low) {
return hplNew(cMaterial_Fallback02_Diffuse, (asName, apLowLevelGraphics,
apImageManager, apTextureManager, apRenderer,
apProgramManager, aPicture, apRenderer3D));
} else {
return hplNew(cMaterial_Flat, (asName, apLowLevelGraphics,
apImageManager, apTextureManager, apRenderer,
apProgramManager, aPicture, apRenderer3D));
}
}
//-----------------------------------------------------------------------
} // namespace hpl
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