File: ParticleEmitter3D_UserData.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (279 lines) | stat: -rw-r--r-- 6,017 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#ifndef HPL_PARTICLE_EMITTER_3D_USER_DATA_H
#define HPL_PARTICLE_EMITTER_3D_USER_DATA_H

#include "hpl1/engine/graphics/ParticleEmitter3D.h"
#include "hpl1/engine/graphics/Renderable.h"
#include "hpl1/engine/physics/PhysicsWorld.h"
#include "hpl1/engine/scene/Entity3D.h"

class TiXmlElement;

namespace hpl {

enum ePEStartPosType {
	ePEStartPosType_Box,
	ePEStartPosType_Sphere,
	ePEStartPosType_LastEnum,
};

enum ePEDeathType {
	ePEDeathType_Age,
	ePEDeathType_Color,
	ePEDeathType_LastEnum,
};

enum ePEGravityType {
	ePEGravityType_None,   // No gravity added
	ePEGravityType_Vector, // Vector is used.
	ePEGravityType_Center, // Y axis used. heading equals center.
	ePEGravityType_LastEnum,
};

enum ePESubDivType {
	ePESubDivType_Random,
	ePESubDivType_Animation,
	ePESubDivType_LastEnum,
};

enum ePEPartSpinType {
	ePEPartSpinType_Constant,
	ePEPartSpinType_Movement,
	ePEPartSpinType_LastEnum,
};

//------------------------------------

//------------------------------------

class cParticleEmitterData3D_UserData : public iParticleEmitterData, public iPhysicsRayCallback {
	friend class cParticleEmitter3D_UserData;

public:
	cParticleEmitterData3D_UserData(const tString &asName, cResources *apResources, cGraphics *apGraphics);

	iParticleEmitter *Create(tString asName, cVector3f avSize);

	void LoadFromElement(TiXmlElement *apElement);

	bool CheckCollision(const cVector3f &avStart, const cVector3f &avEnd,
						iPhysicsWorld *apPhysicsWorld,
						cVector3f *apNormalVec,
						cVector3f *apPosVec);

private:
	bool OnIntersect(iPhysicsBody *pBody, cPhysicsRayParams *apParams);
	float mfShortestDist;
	bool mbIntersected;
	cVector3f *mpIntersectNormal;
	cVector3f *mpIntersectPos;

	///////// GENERAL /////////////

	// NEW
	ePEType mPEType;
	// ---

	int mlMaxParticleNum;

	bool mbRespawn;

	float mfParticlesPerSecond;
	float mfStartTimeOffset;

	float mfMinPauseLength;
	float mfMaxPauseLength;

	float mfMinPauseInterval;
	float mfMaxPauseInterval;

	cVector3f mvPosOffset;
	cVector3f mvAngleOffset;

	float mfFrameStep;
	float mfMaxFrameTime;

	///////// MATERIAL //////////

	cVector2l mvSubDiv;
	ePESubDivType mSubDivType;

	///////// START POS //////////
	ePEStartPosType mStartPosType;

	cVector3f mvMinStartPos;
	cVector3f mvMaxStartPos;

	cVector2f mvMinStartAngles;
	cVector2f mvMaxStartAngles;

	float mfMinStartRadius;
	float mfMaxStartRadius;

	/////////// MOVEMENT ////////
	ePEStartPosType mStartVelType;

	cVector3f mvMinStartVel;
	cVector3f mvMaxStartVel;

	cVector2f mvMinStartVelAngles;
	cVector2f mvMaxStartVelAngles;

	float mfMinStartVelSpeed;
	float mfMaxStartVelSpeed;

	float mfMinSpeedMultiply;
	float mfMaxSpeedMultiply;

	cVector3f mvMinStartAcc;
	cVector3f mvMaxStartAcc;

	float mfMinVelMaximum;
	float mfMaxVelMaximum;

	bool mbUsesDirection;
	ePEGravityType mGravityType;

	cVector3f mvGravityAcc;

	eParticleEmitter3DCoordSystem mCoordSystem;

	// NEW

	bool mbUsePartSpin;
	ePEPartSpinType mPartSpinType;
	float mfMinSpinRange;
	float mfMaxSpinRange;

	bool mbUseRevolution;
	cVector3f mvMinRevVel;
	cVector3f mvMaxRevVel;

	//		iVertexBuffer *mVBMeshData;
	//		float *mpfMeshVtxData;

	// ---

	/////////// LIFESPAN ////////
	float mfMinLifeSpan;
	float mfMaxLifeSpan;

	ePEDeathType mDeathType;

	tString msDeathPS;

	/////////// RENDERING ////////
	eParticleEmitter3DType mDrawType;

	cVector2f mvMinStartSize;
	cVector2f mvMaxStartSize;

	float mfStartRelSize;
	float mfMiddleRelSize;
	float mfMiddleRelSizeTime;
	float mfMiddleRelSizeLength;
	float mfEndRelSize;

	bool mbMultiplyRGBWithAlpha;

	/////////// COLOR  ////////

	cColor mMinStartColor;
	cColor mMaxStartColor;

	cColor mStartRelColor;
	cColor mMiddleRelColor;
	float mfMiddleRelColorTime;
	float mfMiddleRelColorLength;
	cColor mEndRelColor;

	/////////// COLLISION  ////////
	bool mbCollides;

	float mfMinBounceAmount;
	float mfMaxBounceAmount;

	int mlMinCollisionMax;
	int mlMaxCollisionMax;

	int mlCollisionUpdateRate;

	// NEW
	/////// BEAM SPECIFIC ///////

	bool mbUseBeamNoise;

	int mlLowFreqPoints;
	Common::Array<unsigned int> mvLFIndices;
	cVector3f mvMinLowFreqNoise;
	cVector3f mvMaxLowFreqNoise;

	int mlHighFreqPoints;
	cVector3f mvMinHighFreqNoise;
	cVector3f mvMaxHighFreqNoise;

	Common::Array<tBeamNoisePoint> mvBeamNoisePoints;

	// ---
};

//----------------------------------------------------------

class cParticleEmitter3D_UserData : public iParticleEmitter3D {
public:
	cParticleEmitter3D_UserData(tString asName, tMaterialVec *avMaterials,
								cVector3f avSize, cGraphics *apGraphics, cResources *apResources,
								cParticleEmitterData3D_UserData *apData);
	~cParticleEmitter3D_UserData(void);

	void Kill();

	bool IsDying();

private:
	void UpdateMotion(float afTimeStep);
	void SetParticleDefaults(cParticle *apParticle);

	cParticleEmitterData3D_UserData *mpData;

	float mfTime;
	float mfCreateCount;

	float mfCollideCount;

	float mfPauseCount;
	float mfPauseWaitCount;
	bool mbPaused;

	bool mbRespawn;
};

} // namespace hpl

#endif // HPL_PARTICLE_EMITTER_3D_USER_DATA_H