File: RenderObject2D.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#include "hpl1/engine/graphics/RenderObject2D.h"

#include "hpl1/engine/graphics/Material.h"

namespace hpl {

//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////

//-----------------------------------------------------------------------

cRenderObject2D::cRenderObject2D(iMaterial *apMaterial, tVertexVec *apVtxVec, tUIntVec *apIdxVec,
								 ePrimitiveType aType, float afZ, cRect2f &aRect,
								 cMatrixf *apMtx, cVector3f *avTransform) {
	mpMaterial = apMaterial;
	mpVtxVec = apVtxVec;
	mpIdxVec = apIdxVec;
	mType = aType;
	mpMtx = apMtx;
	mpTransform = avTransform;
	mfZ = afZ;
	mRect = aRect;
	mpCustomRenderer = NULL;
}

cRenderObject2D::cRenderObject2D(iMaterial *apMaterial, iRenderObject2DRenderer *apRenderer,
								 ePrimitiveType aType, float afZ) {
	mpMaterial = apMaterial;
	mpVtxVec = NULL;
	mpIdxVec = NULL;
	mType = aType;
	mpMtx = NULL;
	mpTransform = NULL;
	mfZ = afZ;
	mpCustomRenderer = apRenderer;
}

//-----------------------------------------------------------------------

cRenderObject2D::~cRenderObject2D() {
}

//-----------------------------------------------------------------------

//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////

//-----------------------------------------------------------------------

//-----------------------------------------------------------------------
} // namespace hpl