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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_RENDEROBJECT2D_H
#define HPL_RENDEROBJECT2D_H
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/graphics/Material.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class iRenderObject2DRenderer {
public:
virtual ~iRenderObject2DRenderer() = default;
virtual void RenderToBatch(eMaterialRenderType aRenderType,
unsigned int &aIdxAdd) = 0;
};
class cRenderObject2D {
public:
cRenderObject2D(iMaterial *apMaterial, tVertexVec *mpVtxVec, tUIntVec *mpIdxVec,
ePrimitiveType aType, float afZ, cRect2f &aRect, cMatrixf *apMtx = NULL, cVector3f *apTransform = NULL);
cRenderObject2D(iMaterial *apMaterial, iRenderObject2DRenderer *apRenderer,
ePrimitiveType aType, float afZ);
~cRenderObject2D();
iMaterial *GetMaterial() const { return mpMaterial; }
tVertexVec *GetVertexVec() const { return mpVtxVec; }
tUIntVec *GetIndexVec() const { return mpIdxVec; }
ePrimitiveType GetType() const { return mType; }
cVector3f *GetTransform() const { return mpTransform; }
float GetZ() const { return mfZ; }
const cRect2f &GetRect() const { return mRect; }
iRenderObject2DRenderer *GetCustomRenderer() const { return mpCustomRenderer; }
private:
iMaterial *mpMaterial;
tVertexVec *mpVtxVec;
tUIntVec *mpIdxVec;
ePrimitiveType mType;
cMatrixf *mpMtx;
cVector3f *mpTransform;
float mfZ;
cRect2f mRect;
iRenderObject2DRenderer *mpCustomRenderer;
};
} // namespace hpl
#endif // HPL_RENDEROBJECT2D_H
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