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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_SUB_MESH_H
#define HPL_SUB_MESH_H
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/math/MeshTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class iMaterial;
class iVertexBuffer;
class cMesh;
class cMaterialManager;
class cSubMesh {
friend class cMesh;
friend class cSubMeshEntity;
public:
cSubMesh(const tString &asName, cMaterialManager *apMaterialManager);
~cSubMesh();
void SetMaterial(iMaterial *apMaterial);
void SetVertexBuffer(iVertexBuffer *apVtxBuffer);
// Renderable implementation.
iMaterial *GetMaterial();
iVertexBuffer *GetVertexBuffer();
tString GetName() { return msName; }
// Vertex-Bone pairs
void ResizeVertexBonePairs(int alSize);
int GetVertexBonePairNum();
cVertexBonePair &GetVertexBonePair(int alNum);
void AddVertexBonePair(const cVertexBonePair &aPair);
void ClearVertexBonePairs();
void CompileBonePairs();
const cTriEdge &GetEdge(int alIndex) const { return mvEdges[alIndex]; }
int GetEdgeNum() { return (int)mvEdges.size(); }
tTriEdgeVec *GetEdgeVecPtr() { return &mvEdges; }
tTriangleDataVec *GetTriangleVecPtr() { return &mvTriangles; }
void SetDoubleSided(bool abX) { mbDoubleSided = abX; }
bool GetDoubleSided() { return mbDoubleSided; }
const tString &GetGroup() { return msGroup; }
void SetGroup(const tString &asGroup) { msGroup = asGroup; }
const tString &GetNodeName() { return msNodeName; }
void SetNodeName(const tString &asNodeName) { msNodeName = asNodeName; }
void SetModelScale(const cVector3f &avScale) { mvModelScale = avScale; }
cVector3f GetModelScale() { return mvModelScale; }
const cMatrixf &GetLocalTransform() { return m_mtxLocalTransform; }
void SetLocalTransform(const cMatrixf &a_mtxTrans) { m_mtxLocalTransform = a_mtxTrans; }
bool GetIsOneSided() { return mbIsOneSided; }
const cVector3f &GetOneSidedNormal() { return mvOneSidedNormal; }
void Compile();
private:
void CheckOneSided();
iMaterial *mpMaterial;
iVertexBuffer *mpVtxBuffer;
cMatrixf m_mtxLocalTransform;
tVertexBonePairVec mvVtxBonePairs;
tString msGroup;
tString msNodeName;
float *mpVertexWeights;
unsigned char *mpVertexBones;
tTriEdgeVec mvEdges;
tTriangleDataVec mvTriangles;
cVector3f mvModelScale;
tString msName;
bool mbDoubleSided;
bool mbIsOneSided;
cVector3f mvOneSidedNormal;
cMaterialManager *mpMaterialManager;
cMesh *mpParent;
};
} // namespace hpl
#endif // HPL_SUB_MESH_H
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