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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_FONTDATA_H
#define HPL_FONTDATA_H
#include "common/array.h"
#include "common/ptr.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/resources/ResourceBase.h"
#include "hpl1/engine/resources/low_level_resources.h"
#include "hpl1/engine/system/SystemTypes.h"
class TiXmlElement;
namespace hpl {
class ImageManager;
class iLowLevelGraphics;
class cGraphicsDrawer;
class cGfxObject;
class Bitmap2D;
class cGuiGfxElement;
class cGui;
class Glyph {
public:
Glyph(cGfxObject *apObject, cGuiGfxElement *apGuiGfx, const cVector2f &avOffset,
const cVector2f &avSize, float afAdvance);
~Glyph();
cGfxObject *_gfxObject;
cGuiGfxElement *_guiGfx;
cVector2f _offset;
cVector2f _size;
float _advance;
};
typedef Common::Array<Glyph *> tGlyphVec;
typedef tGlyphVec::iterator tGlyphVecIt;
class FontData : public iResourceBase {
public:
FontData(const tString &asName, iLowLevelGraphics *apLowLevelGraphics);
~FontData();
bool createFromFontFile(const tString &asFileName, int alSize, unsigned short alFirstChar,
unsigned short alLastChar);
bool createFromBitmapFile(const tString &asFileName);
bool reload() { return false; }
void unload() {}
void destroy() {}
/**
* Used internally
*/
void setUp(cGraphicsDrawer *apGraphicsDrawer, LowLevelResources *apLowLevelResources,
cGui *apGui) {
_graphicsDrawer = apGraphicsDrawer;
_lowLevelResources = apLowLevelResources;
_gui = apGui;
}
/**
* Used internally
* \param alNum
* \return
*/
inline Glyph *getGlyph(int alNum) const { return _glyphs[alNum]; }
inline unsigned short getFirstChar() { return _firstChar; }
inline unsigned short getLastChar() { return _lastChar; }
inline const cVector2f &getSizeRatio() const { return _sizeRatio; }
/**
* Draw a string.
* \param avPos Screen pos
* \param avSize size of the characters
* \param aCol color
* \param mAlign alignment
* \param fmt
* \param ...
*/
void draw(const cVector3f &avPos, const cVector2f &avSize, const cColor &aCol, eFontAlign mAlign,
const tWString &text);
/**
* Draw a string with word wrap.
* \param avPos Screen pos
* \param afLength Max length of a line
* \param afFontHeight The distance from base of character above to base of character below
* \param avSize size of the characters
* \param aCol color
* \param aAlign alignment
* \param asString
* \return Extra number of rows generated.
*/
int drawWordWrap(cVector3f avPos, float afLength, float afFontHeight, cVector2f avSize, const cColor &aCol,
eFontAlign aAlign, const tWString &asString);
void getWordWrapRows(float afLength, float afFontHeight, cVector2f avSize, const tWString &asString,
tWStringVec *apRowVec);
/**
* Get height of the font.
* \return
*/
inline float getHeight() const { return _height; }
/**
* Get the length in screen size "pixels" of a string
* \param avSize size of the characters
* \param sText
* \return
*/
float getLength(const cVector2f &avSize, const char32_t *sText);
private:
iLowLevelGraphics *_lowLevelGraphics;
LowLevelResources *_lowLevelResources;
cGraphicsDrawer *_graphicsDrawer;
cGui *_gui;
tGlyphVec _glyphs;
float _height;
unsigned short _firstChar;
unsigned short _lastChar;
cVector2f _sizeRatio;
Glyph *createGlyph(Bitmap2D *apBmp, const cVector2l &avOffset, const cVector2l &avSize,
const cVector2l &avFontSize, int alAdvance);
void addGlyph(Glyph *apGlyph);
void loadGlyphs(const TiXmlElement *charsRoot, Common::Array<Common::SharedPtr<Bitmap2D> > &bitmaps, const cVector2l &fontSize);
void loadNextGlyph(const TiXmlElement *charIt, Common::Array<Common::SharedPtr<Bitmap2D> > &bitmaps, const cVector2l &fontSize);
};
} // namespace hpl
#endif // HPL_FONTDATA_H
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