1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_GUI_H
#define HPL_GUI_H
#include "hpl1/engine/game/Updateable.h"
#include "hpl1/engine/gui/GuiTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
#include "common/stablemap.h"
namespace hpl {
class cResources;
class cGraphics;
class cSound;
class cScene;
class cGuiSet;
class cGuiSkin;
class cGuiGfxElement;
class iGuiMaterial;
//------------------------------------------------
typedef Common::StableMap<tString, cGuiSet *> tGuiSetMap;
typedef tGuiSetMap::iterator tGuiSetMapIt;
//-------------------------------------
typedef Common::StableMap<tString, cGuiSkin *> tGuiSkinMap;
typedef tGuiSkinMap::iterator tGuiSkinMapIt;
//-------------------------------------
typedef Common::StableMap<tString, eGuiSkinGfx> tGuiSkinGfxMap;
typedef tGuiSkinGfxMap::iterator tGuiSkinGfxMapIt;
typedef Common::StableMap<tString, eGuiSkinFont> tGuiSkinFontMap;
typedef tGuiSkinFontMap::iterator tGuiSkinFontMapIt;
typedef Common::StableMap<tString, eGuiSkinAttribute> tGuiSkinAttributeMap;
typedef tGuiSkinAttributeMap::iterator tGuiSkinAttributeMapIt;
//------------------------------------------------
class cGui : public iUpdateable {
public:
cGui();
~cGui();
///////////////////////////////
// General
void Init(cResources *apResources, cGraphics *apGraphics,
cSound *apSound, cScene *apScene);
void Update(float afTimeStep);
void OnPostSceneDraw();
void OnPostGUIDraw();
iGuiMaterial *GetMaterial(eGuiMaterial aType);
///////////////////////////////
// Skins
cGuiSkin *CreateSkin(const tString &asFile);
eGuiSkinGfx GetSkinGfxFromString(const tString &asType);
eGuiSkinFont GetSkinFontFromString(const tString &asType);
eGuiSkinAttribute GetSkinAttributeFromString(const tString &asType);
///////////////////////////////
// Sets
cGuiSet *CreateSet(const tString &asName, cGuiSkin *apSkin);
cGuiSet *GetSetFromName(const tString &asName);
void SetFocus(cGuiSet *apSet);
void SetFocusByName(const tString &asSetName);
cGuiSet *GetFocusedSet() { return mpSetInFocus; }
void DestroySet(cGuiSet *apSet);
///////////////////////////////
// Graphics creation
cGuiGfxElement *CreateGfxFilledRect(const cColor &aColor, eGuiMaterial aMaterial, bool abAddToList = true);
cGuiGfxElement *CreateGfxImage(const tString &asFile, eGuiMaterial aMaterial,
const cColor &aColor = cColor(1, 1), bool abAddToList = true);
cGuiGfxElement *CreateGfxTexture(const tString &asFile, eGuiMaterial aMaterial,
const cColor &aColor = cColor(1, 1), bool abMipMaps = false,
bool abAddToList = true);
// Loads several images asFile+00, etc. Used for animations.
// Must have extension!
cGuiGfxElement *CreateGfxImageBuffer(const tString &asFile, eGuiMaterial aMaterial,
bool abCreateAnimation = true,
const cColor &aColor = cColor(1, 1), bool abAddToList = true);
void DestroyGfx(cGuiGfxElement *apGfx);
///////////////////////////////
// Input sending
bool SendMousePos(const cVector2f &avPos, const cVector2f &avRel);
bool SendMouseClickDown(eGuiMouseButton aButton);
bool SendMouseClickUp(eGuiMouseButton aButton);
bool SendMouseDoubleClick(eGuiMouseButton aButton);
bool SendKeyPress(Common::KeyState keyPress);
// bool SentArrowKey(eGuiArrowKey aDir);
///////////////////////////////
// Properties
cResources *GetResources() { return mpResources; }
private:
void GenerateSkinTypeStrings();
cResources *mpResources;
cGraphics *mpGraphics;
cSound *mpSound;
cScene *mpScene;
cGuiSet *mpSetInFocus;
tGuiSetMap m_mapSets;
tGuiSkinMap m_mapSkins;
iGuiMaterial *mvMaterials[eGuiMaterial_LastEnum];
tGuiGfxElementList mlstGfxElements;
tGuiSkinGfxMap m_mapSkinGfxStrings;
tGuiSkinFontMap m_mapSkinFontStrings;
tGuiSkinAttributeMap m_mapSkinAttributeStrings;
unsigned long mlLastRenderTime;
};
} // namespace hpl
#endif // HPL_GUI_H
|