1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_GUI_MATERIAL_BASIC_TYPES_H
#define HPL_GUI_MATERIAL_BASIC_TYPES_H
#include "hpl1/engine/gui/GuiMaterial.h"
namespace hpl {
//-----------------------------------------
class cGuiMaterial_Diffuse : public iGuiMaterial {
public:
cGuiMaterial_Diffuse(iLowLevelGraphics *apLowLevelGraphics) : iGuiMaterial("Diffuse", apLowLevelGraphics) {}
~cGuiMaterial_Diffuse() {}
void BeforeRender();
void AfterRender();
};
//-----------------------------------------
class cGuiMaterial_Alpha : public iGuiMaterial {
public:
cGuiMaterial_Alpha(iLowLevelGraphics *apLowLevelGraphics) : iGuiMaterial("Alpha", apLowLevelGraphics) {}
~cGuiMaterial_Alpha() {}
void BeforeRender();
void AfterRender();
};
//-----------------------------------------
class cGuiMaterial_FontNormal : public iGuiMaterial {
public:
cGuiMaterial_FontNormal(iLowLevelGraphics *apLowLevelGraphics) : iGuiMaterial("FontNormal", apLowLevelGraphics) {}
~cGuiMaterial_FontNormal() {}
void BeforeRender();
void AfterRender();
};
//-----------------------------------------
class cGuiMaterial_Additive : public iGuiMaterial {
public:
cGuiMaterial_Additive(iLowLevelGraphics *apLowLevelGraphics) : iGuiMaterial("Additive", apLowLevelGraphics) {}
~cGuiMaterial_Additive() {}
void BeforeRender();
void AfterRender();
};
//-----------------------------------------
class cGuiMaterial_Modulative : public iGuiMaterial {
public:
cGuiMaterial_Modulative(iLowLevelGraphics *apLowLevelGraphics) : iGuiMaterial("Modulative", apLowLevelGraphics) {}
~cGuiMaterial_Modulative() {}
void BeforeRender();
void AfterRender();
};
//-----------------------------------------
} // namespace hpl
#endif // HPL_GUI_MATERIAL_BASIC_TYPES_H
|