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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_GUI_SKIN_H
#define HPL_GUI_SKIN_H
#include "hpl1/engine/gui/GuiTypes.h"
#include "common/stablemap.h"
namespace hpl {
class cGui;
class cGuiGfxElement;
class FontData;
class iGuiMaterial;
//-------------------------------------
class cGuiSkinFont {
public:
cGuiSkinFont(cGui *apGui);
~cGuiSkinFont();
FontData *mpFont;
cVector2f mvSize;
cColor mColor;
iGuiMaterial *mpMaterial;
private:
cGui *mpGui;
};
//-------------------------------------
class cGuiSkin {
public:
cGuiSkin(const tString &asName, cGui *apGui);
~cGuiSkin();
const tString &GetName() { return msName; }
bool LoadFromFile(const tString &asFile);
cGuiGfxElement *GetGfx(eGuiSkinGfx aType);
cGuiSkinFont *GetFont(eGuiSkinFont aType);
const cVector3f &GetAttribute(eGuiSkinAttribute aType);
private:
tString msName;
cGui *mpGui;
Common::Array<cGuiGfxElement *> mvGfxElements;
Common::Array<cGuiSkinFont *> mvFonts;
Common::Array<cVector3f> mvAttributes;
};
} // namespace hpl
#endif // HPL_GUI_SKIN_H
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