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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/gui/WidgetBaseClasses.h"
#include "hpl1/engine/system/low_level_system.h"
#include "hpl1/engine/math/Math.h"
#include "hpl1/engine/gui/GuiGfxElement.h"
#include "hpl1/engine/gui/GuiSet.h"
#include "hpl1/engine/gui/GuiSkin.h"
#include "hpl1/engine/gui/Widget.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// ITEM CONTAINER
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void iWidgetItemContainer::AddItem(const tWString &asItem) {
mvItems.push_back(asItem);
UpdateProperties();
}
void iWidgetItemContainer::RemoveItem(int alX) {
int lCount = 0;
tWStringVecIt it = mvItems.begin();
for (; it != mvItems.end(); ++it, ++lCount) {
if (lCount == alX) {
mvItems.erase(it);
break;
}
}
UpdateProperties();
}
void iWidgetItemContainer::RemoveItem(const tWString &asItem) {
tWStringVecIt it = mvItems.begin();
for (; it != mvItems.end(); ++it) {
if (*it == asItem) {
mvItems.erase(it);
break;
}
}
}
//-----------------------------------------------------------------------
const tWString &iWidgetItemContainer::GetItem(int alX) const {
return mvItems[alX];
}
void iWidgetItemContainer::SetItem(int alX, const tWString &asText) {
mvItems[alX] = asText;
}
int iWidgetItemContainer::GetItemNum() const {
return (int)mvItems.size();
}
bool iWidgetItemContainer::HasItem(const tWString &asItem) {
tWStringVecIt it = mvItems.begin();
for (; it != mvItems.end(); ++it) {
if (*it == asItem)
return true;
}
return false;
}
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
} // namespace hpl
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