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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_CGPROGRAM_H
#define HPL_CGPROGRAM_H
#include "common/scummsys.h"
#include "hpl1/engine/graphics/GPUProgram.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
#ifdef USE_OPENGL
#include "graphics/opengl/shader.h"
namespace hpl {
class cCGProgram : public iGpuProgram {
public:
cCGProgram(const tString &vertex, const tString &fragment);
~cCGProgram();
bool reload();
void unload();
void destroy();
tString GetProgramName() { return msName; }
void Bind();
void UnBind();
bool SetFloat(const tString &asName, float afX);
bool SetVec2f(const tString &asName, float afX, float afY);
bool SetVec3f(const tString &asName, float afX, float afY, float afZ);
bool SetVec4f(const tString &asName, float afX, float afY, float afZ, float afW);
bool SetMatrixf(const tString &asName, const cMatrixf &mMtx);
bool SetMatrixf(const tString &asName, eGpuProgramMatrix mType,
eGpuProgramMatrixOp mOp);
private:
OpenGL::Shader *_shader;
tString msName;
tString msFile;
tString msEntry;
};
} // namespace hpl
#endif // USE_OPENGL
#endif // HPL_CGPROGRAM_H
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