File: MeshLoaderMSH.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (74 lines) | stat: -rw-r--r-- 2,212 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#ifndef HPL_MESH_LOADER_MSH_H
#define HPL_MESH_LOADER_MSH_H

#include "hpl1/engine/graphics/VertexBuffer.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/resources/MeshLoader.h"

class TiXmlElement;

namespace hpl {

class cMesh;
class cNode3D;
class iVertexBuffer;

class cMeshLoaderMSH : public iMeshLoader {
public:
	cMeshLoaderMSH(iLowLevelGraphics *apLowLevelGraphics);
	~cMeshLoaderMSH();

	cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags);
	bool SaveMesh(cMesh *apMesh, const tString &asFile);

	cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags);

	cAnimation *LoadAnimation(const tString &asFile) { return NULL; }

	bool IsSupported(const tString asFileType);

	void AddSupportedTypes(tStringVec *avFileTypes);

private:
	// Saving
	void SaveFloatData(TiXmlElement *apRoot, int alSize, const char *asName, float *apData);
	void SaveIntData(TiXmlElement *apRoot, int alSize, unsigned int *apData);

	// Loading
	void FillVtxArray(float *apArray, const char *apString, int alSize);
	void FillIdxArray(unsigned int *apArray, const char *apString, int alSize);

	// Common
	const char *GetVertexName(tVertexFlag aFlag);
};

} // namespace hpl

#endif // HPL_MESH_LOADER_MSH_H