1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_OPENAL_SOUND_CHANNEL_H
#define HPL_OPENAL_SOUND_CHANNEL_H
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "common/file.h"
#include "common/str.h"
#include "hpl1/engine/impl/OpenALSoundData.h"
#include "hpl1/engine/sound/SoundChannel.h"
#include "hpl1/engine/sound/SoundData.h"
//#include "OALWrapper/OAL_Funcs.h"
namespace hpl {
class cLowLevelSoundOpenAL;
class cOpenALSoundChannel : public iSoundChannel {
friend class cLowLevelSoundOpenAL;
public:
cOpenALSoundChannel(cOpenALSoundData *soundData, Audio::SeekableAudioStream *audioStream, cSoundManager *apSoundManger, cLowLevelSoundOpenAL *lowLevelSound, int priority);
~cOpenALSoundChannel();
void Play();
void Stop();
void SetPaused(bool abX);
void SetSpeed(float afSpeed);
void SetVolume(float afVolume);
void SetLooping(bool abLoop);
void SetPan(float afPan);
void Set3D(bool ab3D);
void SetPriority(int alX);
int GetPriority();
void SetPositionRelative(bool abRelative);
void SetPosition(const cVector3f &avPos);
void SetVelocity(const cVector3f &avVel);
void SetMinDistance(float fMin);
void SetMaxDistance(float fMax);
bool IsPlaying();
bool IsBufferUnderrun() { return false; }
double GetElapsedTime() { return g_system->getMixer()->getElapsedTime(_handle).secs(); }
double GetTotalTime() { return _audioStream->getLength().secs(); }
void SetAffectedByEnv(bool abAffected);
void SetFiltering(bool abEnabled, int alFlags);
void SetFilterGain(float afGain);
void SetFilterGainHF(float afGainHF);
private:
void restart();
Audio::SoundHandle _handle;
Audio::SeekableAudioStream *_audioStream;
cLowLevelSoundOpenAL *_lowLevelSound;
int _priority;
// int mlDefaultFreq;
// float mfPosition[3];
// float mfVelocity[3];
};
} // namespace hpl
#endif // HPL_OPENAL_CHANNEL_H
|