File: OpenALSoundEnvironment.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * Copyright (C) 2006-2010 - Frictional Games
 *
 * This file is part of HPL1 Engine.
 */

#ifndef HPL_OPENALSOUNDENVIRONMENT_H
#define HPL_OPENALSOUNDENVIRONMENT_H

#include "hpl1/engine/sound/SoundEnvironment.h"

namespace hpl {
class cSoundManager;

class cOpenALSoundEnvironment : public iSoundEnvironment {
public:
	cOpenALSoundEnvironment();

	~cOpenALSoundEnvironment();

	bool CreateFromFile(const tString &asFile);

	inline float GetDensity() { return mfDensity; }
	inline float GetDiffusion() { return mfDiffusion; }
	inline float GetGain() { return mfGain; }
	inline float GetGainHF() { return mfGainHF; }
	inline float GetGainLF() { return mfGainLF; }
	inline float GetDecayTime() { return mfDecayTime; }
	inline float GetDecayHFRatio() { return mfDecayHFRatio; }
	inline float GetDecayLFRatio() { return mfDecayLFRatio; }
	inline float GetReflectionsGain() { return mfReflectionsGain; }
	inline float GetReflectionsDelay() { return mfReflectionsDelay; }
	inline float *GetReflectionsPan() { return mfReflectionsPan; }
	inline float GetLateReverbGain() { return mfLateReverbGain; }
	inline float GetLateReverbDelay() { return mfLateReverbDelay; }
	inline float *GetLateReverbPan() { return mfLateReverbPan; }
	inline float GetEchoTime() { return mfEchoTime; }
	inline float GetEchoDepth() { return mfEchoDepth; }
	inline float GetModulationTime() { return mfModulationTime; }
	inline float GetModulationDepth() { return mfModulationDepth; }
	inline float GetAirAbsorptionGainHF() { return mfAirAbsorptionGainHF; }
	inline float GetHFReference() { return mfHFReference; }
	inline float GetLFReference() { return mfLFReference; }
	inline float GetRoomRolloffFactor() { return mfRoomRolloffFactor; }
	inline int GetDecayHFLimit() { return mbDecayHFLimit; }

	inline void SetDensity(float afDensity) { mfDensity = afDensity; }
	inline void SetDiffusion(float afDiffusion) { mfDiffusion = afDiffusion; }
	inline void SetGain(float afGain) { mfGain = afGain; }
	inline void SetGainHF(float afGainHF) { mfGainHF = afGainHF; }
	inline void SetGainLF(float afGainLF) { mfGainLF = afGainLF; }
	inline void SetDecayTime(float afDecayTime) { mfDecayTime = afDecayTime; }
	inline void SetDecayHFRatio(float afDecayHFRatio) { mfDecayHFRatio = afDecayHFRatio; }
	inline void SetDecayLFRatio(float afDecayLFRatio) { mfDecayLFRatio = afDecayLFRatio; }
	inline void SetReflectionsGain(float afReflectionsGain) { mfReflectionsGain = afReflectionsGain; }
	inline void SetReflectionsDelay(float afReflectionsDelay) { mfReflectionsDelay = afReflectionsDelay; }
	inline void SetReflectionsPan(float afReflectionsPan[3]) {
		mfReflectionsPan[0] = afReflectionsPan[0];
		mfReflectionsPan[1] = afReflectionsPan[1];
		mfReflectionsPan[2] = afReflectionsPan[2];
	}
	inline void SetLateReverbGain(float afLateReverbGain) { mfLateReverbGain = afLateReverbGain; }
	inline void SetLateReverbDelay(float afLateReverbDelay) { mfLateReverbDelay = afLateReverbDelay; }
	inline void SetLateReverbPan(float afLateReverbPan[3]) {
		mfLateReverbPan[0] = afLateReverbPan[0];
		mfLateReverbPan[1] = afLateReverbPan[1];
		mfLateReverbPan[2] = afLateReverbPan[2];
	}
	inline void SetEchoTime(float afEchoTime) { mfEchoTime = afEchoTime; }
	inline void SetEchoDepth(float afEchoDepth) { mfEchoDepth = afEchoDepth; }
	inline void SetModulationTime(float afModulationTime) { mfModulationTime = afModulationTime; }
	inline void SetModulationDepth(float afModulationDepth) { mfModulationDepth = afModulationDepth; }
	inline void SetAirAbsorptionGainHF(float afAirAbsorptionGainHF) { mfAirAbsorptionGainHF = afAirAbsorptionGainHF; }
	inline void SetHFReference(float afHFReference) { mfHFReference = afHFReference; }
	inline void SetLFReference(float afLFReference) { mfLFReference = afLFReference; }
	inline void SetRoomRolloffFactor(float afRoomRolloffFactor) { mfRoomRolloffFactor = afRoomRolloffFactor; }
	inline void SetDecayHFLimit(int abDecayHFLimit) { mbDecayHFLimit = abDecayHFLimit; }

protected:
	float mfDensity;
	float mfDiffusion;
	float mfGain;
	float mfGainHF;
	float mfGainLF;
	float mfDecayTime;
	float mfDecayHFRatio;
	float mfDecayLFRatio;
	float mfReflectionsGain;
	float mfReflectionsDelay;
	float mfReflectionsPan[3];
	float mfLateReverbGain;
	float mfLateReverbDelay;
	float mfLateReverbPan[3];
	float mfEchoTime;
	float mfEchoDepth;
	float mfModulationTime;
	float mfModulationDepth;
	float mfAirAbsorptionGainHF;
	float mfHFReference;
	float mfLFReference;
	float mfRoomRolloffFactor;
	int mbDecayHFLimit;
};

} // namespace hpl

#endif // HPL_OPENALSOUNDENVIRONMENT_H